Shaders in Editor\
		
		
		
		
		
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Editor Shaders
The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.
Less intense shaders are generally used.
- Sprite is used for 56 materials, all being entity marker icons.
- UnlitGeneric is used for 17 materials of various use.
- VertexLitGeneric is used 9 materials, mostly node entities.
- LightmappedGeneric is used for cordon.vmtonly.
- Wireframe is used for wireframe.vmtonly.
- DebugLuxels is used for lightmapgrid.vmtandlightmapgriddecal.vmtonly.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
TranslucentLightmap
- Used in only one material: TranslucentLightmap.vmt
- Not found in released mod code.