UnlitTwoTexture
From Valve Developer Community
- Two base textures are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)
- Unrelated to WorldVertexTransition, which is used for making alpha fading transitions between two base textures on displacements.
E.G.
Stock .vmt hl2/materials/models/props_combine/portalball001_sheet.vmt
"UnlitTwoTexture"
{
"$basetexture" "models/props_combine/portalball001_sheet"
"$texture2" "models/props_combine/portalball001b_sheet"
"$model" 1
"$nocull" "1"
"$additive" "1"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" -.2
"texturescrollangle" 60
}
}
}