Category:Shaders: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m ({{lang|Category:Shaders}})
No edit summary
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{lang|Category:Shaders}}
{{LanguageBar}}
Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
 
[[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures.


{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}


== Brush ==
== Brush and Displacement ==
* [[LightmappedGeneric]]
* [[LightmappedGeneric]]
* [[LightmappedReflective]]
* [[LightmappedReflective]]
* [[LightmappedTwoTexture]]
* [[LightmappedTwoTexture]]
* [[Lightmapped_4WayBlend]]
* [[Multiblend]]
* [[WorldTwoTextureBlend]]
* [[WorldTwoTextureBlend]]
* [[WorldVertexTransition]]
* [[WindowImposter]]
* [[WindowImposter]]
* [[Water (shader)|Water]]
* [[Water (shader)|Water]]
Line 19: Line 17:
* [[WorldGGX]]
* [[WorldGGX]]
* [[ParallaxTest]]
* [[ParallaxTest]]
* [[PaintBlob]]
=== Displacement only ===
{{note|Some shaders only work on displacements because they require [[displacement alpha|vertex alpha]] data. All brush shaders work on displacements, however.}}
* [[WorldVertexTransition]]
* [[Lightmapped_4WayBlend]]
* [[MultiBlend]]


== Special ==
== Special ==
* [[Sky (shader)|Sky]]
* [[Sky (shader)|Sky]]
* [[Core (shader)|Core]]
* [[Core (shader)|Core]]
* [[Cloud]]
* [[ShatteredGlass]]
* [[JellyFish]]
* [[SpriteCard]]
* [[SpriteCard]]
* [[VolumeCloud]]
* [[Wireframe]]


== Ropes ==
== Ropes ==
Line 51: Line 61:


== Post Process ==
== Post Process ==
* [[Screenspace_General|Screenspace_general]]
* [[Screenspace_general]]
* [[Pyro vision (shader)|Pyro_vision]]
* [[Pyro vision (shader)|Pyro_vision]]
* [[DepthOfField]]
* [[DepthOfField]]
Line 64: Line 74:
* [[Shadow (shader)|Shadow]]
* [[Shadow (shader)|Shadow]]
* [[Subrect]]
* [[Subrect]]
{{Category end}}
{{seealso|[[Shaders without folder]], [[Source Engine Shader Fallbacks]]}}


__NOTOC__
__NOTOC__
[[Category:Programming]]
[[Category:Programming]]
[[Category:Material System]]
[[Category:Material System]]

Latest revision as of 23:19, 12 July 2025

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Shaders"

The following 92 pages are in this category, out of 92 total.