Category:Shaders: Difference between revisions

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Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
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[[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures.
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== Brush and Displacement ==
* [[LightmappedGeneric]]
* [[LightmappedReflective]]
* [[LightmappedTwoTexture]]
* [[WorldTwoTextureBlend]]
* [[WindowImposter]]
* [[Water (shader)|Water]]
* [[UnlitGeneric]]
* [[UnlitTwoTexture]]
* [[WorldGGX]]
* [[ParallaxTest]]
* [[PaintBlob]]
=== Displacement only ===
{{note|Some shaders only work on displacements because they require [[displacement alpha|vertex alpha]] data. All brush shaders work on displacements, however.}}
* [[WorldVertexTransition]]
* [[Lightmapped_4WayBlend]]
* [[MultiBlend]]
== Special ==
* [[Sky (shader)|Sky]]
* [[Core (shader)|Core]]
* [[Cloud]]
* [[ShatteredGlass]]
* [[JellyFish]]
* [[SpriteCard]]
* [[VolumeCloud]]
* [[Wireframe]]
== Ropes ==
* [[Cable]]
* [[SplineRope]]
== Multi-Purpose ==
* [[UnlitGeneric]]
* [[Refract]]
* [[MonitorScreen]]
* [[Modulate]]
* [[WindowImposter]]
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== Model ==
* [[VertexLitGeneric]]
* [[Eyes]]
* [[EyeRefract]]
* [[VortWarp]]
* [[Aftershock]]
* [[Teeth]]
* [[SurfaceGGX]]
* [[Character (shader)|Character]]
* [[SolidEnergy]]
* [[VolumeCloud]]
== Post Process ==
* [[Screenspace_general]]
* [[Pyro vision (shader)|Pyro_vision]]
* [[DepthOfField]]
* [[Engine_Post]]
* [[LensFX]]
* [[Suppression]]
* [[MotionBlur]]
* [[RGBFilmGrain]]
== Decals ==
* [[DecalModulate]]
* [[Shadow (shader)|Shadow]]
* [[Subrect]]
{{Category end}}
{{seealso|[[Shaders without folder]], [[Source Engine Shader Fallbacks]]}}
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[[Category:Programming]]
[[Category:Programming]]
[[Category:Material System]]
[[Category:Material System]]

Latest revision as of 23:19, 12 July 2025

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Shaders"

The following 92 pages are in this category, out of 92 total.