分类:中文
中文页面的分类。其他语言(的分类)也有。
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 76 subcategories, out of 76 total.
A
C
Z
{
Pages in category "Chinese"
The following 200 pages are in this category, out of 710 total.
(previous page) (next page)Z
- Zh/Choosing Player Models
- Zh/Dota 2 Workshop Tools/Scripting/Console Commands
- Zh/Dota Bot Scripting
- Zh/Dust, Fog, & Smoke
- Zh/Fog tutorial
- Zh/HDR Lighting Basics
- Zh/Level Design Overview
- Zh/Level Transitions
- Zh/Lighting
- Zh/Manipulating the game menu items
- Zh/Map Compiling Theory
- Zh/Retinal scanners
- Zh/SteamID
- Zh/Team Fortress 2/Docs/Level Design
- Zh/Turrets
{
- Zh/$envmap
- Zh/$fresnelrangestexture
- Zh/$lightwarptexture
- Zh/$phong
- Zh/3D Skybox
- Zh/Abstract Mapping
- Zh/Accessing Other Entities
- Zh/Adapting PBR Textures to Source
- Zh/Adding a Dynamic Scope
- Zh/Adding an experience system
- Zh/Adding Ironsights
- Zh/Adding Light
- Zh/Adding Lua
- Zh/Adding Point Entities
- Zh/Adding Prop Models
- Zh/Adding Water
- Zh/Ai speechfilter
- Valve Developer Community:Zh/Alternative Languages
- Zh/Ambient generic
- Zh/Ambient music
- Zh/Ammunition
- Zh/Applying Textures
- Zh/Areaportal
- Zh/Areaportal tutorial
- Zh/Authoring a Logical Entity
- Zh/Authoring a Model Entity
- Zh/Authoring Tools/Counter-Strike: Global Offensive
- Zh/Autoexec
- Zh/Base.fgd/Left 4 Dead 2
- Zh/Basic Construction
- Zh/Beams and Lasers
- Zh/Blender
- Zh/Blender Source Tools
- Zh/Blender Source Tools Help
- Zh/Both Teams are Full error
- Zh/Box dropper
- Zh/Breakable Glass
- Zh/Brush
- Zh/Brush entity
- Zh/Brush entity/Rendering related keyvalues and inputs
- Zh/BTS Light Sources
- Zh/Building Mods with Valve Technology
- Zh/Bump map
- Zh/Button (Portal 2)
- Zh/Cables and Ropes
- Zh/CBaseEntity
- Zh/CFuncMoveLinear/notes
- Zh/CG
- Zh/Character Creation Overview
- Zh/Closed Captions
- Zh/Cloth Simulation
- Zh/Color Correction
- Zh/Color correction (entity)
- Zh/Color correction volume
- Zh/Color255
- Zh/Combat
- Zh/Commentary zombie spawner
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Compiling a model
- Zh/Compiling under Linux
- Zh/Compiling under VS2002
- Zh/Compiling under VS2005
- Zh/Compiling under VS2008
- Zh/Concave
- Zh/Concept
- Zh/Condition Zero Deleted Scenes.fgd
- Zh/Console Command List
- Help:Zh/Contents
- Zh/Control Point (particles)
- Zh/Controlling portals
- Zh/Coordinates
- Zh/Counter-Strike
- Zh/Counter-Strike (Xbox)
- Zh/Counter-Strike 2
- Zh/Counter-Strike 2 Workshop Tools
- Zh/Counter-Strike 2 Workshop Tools/Animgraph
- Zh/Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Zh/Counter-Strike 2 Workshop Tools/Introduction
- Zh/Counter-Strike 2 Workshop Tools/Level Design
- Zh/Counter-Strike 2 Workshop Tools/Modeling
- Zh/Counter-Strike 2/Dedicated Servers
- Zh/Counter-Strike Neo: White Memories
- Zh/Counter-Strike Online
- Zh/Counter-Strike series
- Zh/Counter-Strike: Condition Zero
- Zh/Counter-Strike: Condition Zero Deleted Scenes
- Zh/Counter-Strike: Global Offensive
- Zh/Counter-Strike: Global Offensive (Console)
- Zh/Counter-Strike: Global Offensive engine branch
- Zh/Counter-Strike: Global Offensive Game State Integration
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Dedicated Servers
- Zh/Counter-Strike: Global Offensive/Game Modes
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Custom
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Global Offensive/Limitations
- Zh/Counter-Strike: Source
- Zh/Counter-Strike: Source Level Creation
- Zh/Create a Mod
- Zh/Creating a Bomb Defusal Map
- Zh/Creating A Fire Particle
- Zh/Creating a Hostage Rescue Map
- Zh/Creating a Material
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/Crowbar
- Zh/Cry of Fear
- Zh/CS:GO Mapper's Reference
- Zh/CSS/Animated Clouds
- Zh/CSTVIS
- Zh/Cubemaps
- Zh/Cycler
- Zh/Dark Messiah Sky List
- Zh/Day of Defeat
- Zh/Day of Defeat: Source
- Zh/Deathmatch Classic
- Zh/Decision Making Overview
- Zh/Decompiling Maps
- Zh/Dedicated Servers List
- Zh/Defining the NPC
- Zh/Destinations
- Zh/Destinations/Adding Sound
- Zh/Destinations/Adding Sound/Soundevents
- Zh/Destinations/Adding Sound/Soundscapes
- Zh/Destinations/Creating a Destination
- Zh/Destinations/Getting Started
- Zh/Destinations/Importing Tutorial
- Zh/Destinations/Turret Tutorial
- Zh/Detailing metal walls
- Zh/Developer console
- Zh/Developer Console Control
- Zh/Dimensions/Left 4 Dead
- Help:Zh/Discussion
- Zh/Displacement
- Zh/Doors
- Zh/Dota 2 Compendium Scriptfiles
- Zh/Dota 2 Workshop Tools
- Zh/Dota 2 Workshop Tools/Addon Overview
- Zh/Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Zh/Dota 2 Workshop Tools/Addon Overview/File Structure
- Zh/Dota 2 Workshop Tools/Addon Overview/Playing Addons
- Zh/Dota 2 Workshop Tools/Addon Overview/Publishing Addons
- Zh/Dota 2 Workshop Tools/Asset Browser
- Zh/Dota 2 Workshop Tools/Beta Release Notes
- Zh/Dota 2 Workshop Tools/Community
- Zh/Dota 2 Workshop Tools/Custom Nettables
- Zh/Dota 2 Workshop Tools/Custom UI
- Zh/Dota 2 Workshop Tools/Custom UI/Custom Error Tutorial
- Zh/Dota 2 Workshop Tools/Custom UI/Setting Up Flash
- Zh/Dota 2 Workshop Tools/Dota Workshop Tools FAQ
- Zh/Dota 2 Workshop Tools/Installing and Launching Tools
- Zh/Dota 2 Workshop Tools/Items Overview
- Zh/Dota 2 Workshop Tools/KeyValues3
- Zh/Dota 2 Workshop Tools/Level Design
- Zh/Dota 2 Workshop Tools/Level Design/Compile and Run
- Zh/Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Fog of War
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Lighting
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Minimap
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Performance
- Zh/Dota 2 Workshop Tools/Level Design/Getting Started
- Zh/Dota 2 Workshop Tools/Level Design/New Tilesets
- Zh/Dota 2 Workshop Tools/Level Design/Terrain Blending
- Zh/Dota 2 Workshop Tools/Level Design/Tile Editor
- Zh/Dota 2 Workshop Tools/Level Design/Tile Editor Basics
- Zh/Dota 2 Workshop Tools/Lua Abilities and Modifiers
- Zh/Dota 2 Workshop Tools/Materials
- Zh/Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Zh/Dota 2 Workshop Tools/Materials/Material Creation
- Zh/Dota 2 Workshop Tools/Model Editor/How To
- Zh/Dota 2 Workshop Tools/Model Editor/Layout
- Zh/Dota 2 Workshop Tools/Model Editor/Model Menu
- Zh/Dota 2 Workshop Tools/Modeling
- Zh/Dota 2 Workshop Tools/Modeling/FBX