Category:Programming: Difference between revisions
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{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== | == Getting started == | ||
* [[Compiler Choices]] | * [[Compiler Choices]] | ||
* [[Installing and Debugging the Source Code]] | * [[Installing and Debugging the Source Code]] | ||
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*# [[Authoring a Model Entity]] | *# [[Authoring a Model Entity]] | ||
*# [[Authoring a Brush Entity]] | *# [[Authoring a Brush Entity]] | ||
* [[Generalities On Entities]] | * [[Generalities On Entities]] | ||
=== Compiling === | === Compiling === | ||
* [[Compiler Choices]] | * [[Compiler Choices]] | ||
* [[Compiling under VS2005]] | ** [[Compiling under VS2005]] | ||
* [[Compiling under VS2008]] | ** [[Compiling under VS2008]] | ||
* [[Compiling under Linux]] | ** [[Compiling under Linux]] | ||
* [[Error on map: "Client missing DT class CTeamTrainWatcher"]] | * [[Error on map: "Client missing DT class CTeamTrainWatcher"]] | ||
=== | == Common techniques == | ||
* [[Entity communication]] | |||
* [[Think()]] | |||
* [[ | * [[Developer Console Control]] | ||
* [[ | * [[TraceLines]] | ||
* [[ | * [[Vector]]s | ||
* [[ | |||
* [[ | |||
== Artificial intelligence == | == Artificial intelligence == | ||
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* [[Team Icons]] | * [[Team Icons]] | ||
* [[Lua tutorial]] | * [[Lua tutorial]] | ||
* [[Fading The Player In Thirdperson]] | * [[Fading The Player In Thirdperson]] | ||
* [[Class System]] | * [[Class System]] | ||
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== Reference == | == Reference == | ||
* [[Programming Sites]] | * [[Programming Sites]] | ||
* [[Engine Structure]] | |||
* [[:Category:Interfaces]] | * [[:Category:Interfaces]] | ||
* [[:Category:Functions]] | * [[:Category:Functions]] | ||
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* [[Vehicles (programming)|Vehicles]] | * [[Vehicles (programming)|Vehicles]] | ||
* [[Threads]] | * [[Threads]] | ||
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==Weapons== | |||
* [[Projectile based Weapons]] | |||
* [[Adding a Dynamic Scope]] | |||
* [[Magazine style reloads]] | |||
* [[Dual Pistols (CSS Style)]] | |||
* [[Delayed Attacks]] | |||
* [[Muzzle Flash Lighting]] | |||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} |
Revision as of 15:33, 19 March 2009
Getting started
CompilingCommon techniquesArtificial intelligenceMiscellaneous
PluginsReference |
Abstract coding |
Weapons | |
Networking | |
User interface (VGUI) | |
Special effects | |
Changing genres |
Template:Otherlang:en Template:Otherlang:en:de, Template:Otherlang:en:es, Template:Otherlang:en:jp, Template:Otherlang:en:pl, Template:Otherlang:en:ru, Template:Otherlang:en:zh-cn.
Subcategories
This category has the following 26 subcategories, out of 26 total.
A
- Abstract Coding (13 P)
- AI Programming (37 P)
- Alien Swarm (53 P)
B
- Base Entities (2 P)
C
- CBasePlayer (9 P)
- Constants (22 P)
D
E
- Engine Structure (5 P)
F
M
- Macros (7 P)
N
R
- Ru/Shaders (4 P)
S
- SDK Documentation (2 P)
- Structures (10 P)
U
- UTIL (72 P)
V
- Variables (24 P)
- Vehicle Programming (3 P)
Pages in category "Programming"
The following 200 pages are in this category, out of 365 total.
(previous page) (next page)A
- Accessing Other Entities
- Activity List
- Adding a Weapon Drop System
- Adding an experience system
- Adding an inventory
- Adding class based health differences
- Adding Headlights to the Buggy
- Adding MySQL++
- Adding New Ammotypes
- Adding Portal-style regenerating health
- Adding Proximity Voice
- Adding the Game Instructor
- Adding Voice To Scratch SDK
- Alien Swarm Glow
- Alternate Multiplayer Physics
- Animated Menu Background
- Animated Menu Background/menu background.cpp
- Animated Menu Background/menu background.h
- Animating a model
- Authoring a Brush Entity
- Authoring a Brush Entity/Code
- Authoring a Logical Entity
- Authoring a Logical Entity/Code
- Authoring a Model Entity
- Authoring a Model Entity/Code
- Awpblock.vmf
C
- Camera Bob
- CapabilitiesAdd
- CBaseEntity
- CBaseEntity Functions
- CCommand
- Change Player Model in Third Person
- Changing default spawn weapons
- Changing max ammo in HL2
- Changing Maximum Player Count
- Changing the fading speed of the GUI Windows
- Class hierarchy
- Class hierarchy (clientside)
- Class hierarchy (GoldSrc)
- Class System
- Client missing DT class CWaterBullet
- ClientCommand
- ClientMode
- Clientside UserMessages
- CMeshBuilder
- Coded keypad
- Coding
- CollisionProperty
- Compiler choices
- Compiling under Linux
- Compiling under VS2002
- Compiling under VS2003
- Compiling under VS2005
- Compiling under VS2005/Older SDK
- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Compiling under VS2022
- Compiling vgui controls.lib
- Consecutive Key Presses
- Console command flags
- Creating A Class System
- Creating A New Plugin
- Creating a Roundtimer
- Creating simple pickup
- Creating Teams
- CScriptParser
- CSGO Panorama API
- CSGO Panorama CSS Properties
- CSM to a Source Mod
- CSpeakModifiers
- Custom loading screen
- Custom Menu Screen
- Custom Menu Screen 2
- Custom ViewRender
- Customizable triggered HUD-message
D
E
F
- Fading Out NPC Ragdolls
- Fading The Player In Thirdperson
- Fading The Player In Thirdperson 2013
- First Person Fix
- First Person Ragdolls
- First Person Ragdolls In Singleplayer
- Fix Missing Player Animations
- Fixing first time HL2DM compile problems
- Fixing the player animation state (Single Player)
- Fixing VGUI Screens in Source 2007
- Fixing VGUI Screens in Source 2013 Singleplayer
- Fmod manager.cpp
- Fmod manager.h
- FORCEINLINE
- Forcing previous2021 Beta
- Frame Order
- Frametime
G
H
I
- ICE
- ICE Key Generator
- IGameEventManager
- Implementing Adobe Flash
- Implementing Awesomium
- Implementing Deferred lighting into Source 2013
- Implementing Discord RPC
- Implementing FMOD
- Implementing libcurl
- Implementing Sentry
- Ingame menu for server plugins (CS:S only)
- Installing and Debugging the Source Code
L
M
N
O
P
- P2C
- PanelList SubPanel
- Particles In Code
- Physics Entities on Server & Client
- PKV
- Player and NPC Cloak
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- PrecacheMaterial
- PrecacheModel
- PrecacheParticleSystem
- PrecacheScriptSound
- Precaching assets
- Prediction
- PrimaryAttack()
- Printing to Multiple Locations
- Procedural Materials
- Programming Sites
- Prop Footsteps
- PVS
Media in category "Programming"
The following 2 files are in this category, out of 2 total.
- COM TimestampedLog.png 777 × 136; 5 KB
- Timestamped.log.png 1,044 × 394; 224 KB