Category:Glossary: Difference between revisions

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(This page isn't "necessary", but there are still the occasional situations where having some organization for these terms could be useful.)
 
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For a list of entities click [[List_of_entities|here]].
For a list of entities click [[List of entities|here]].
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== Materials & Textures ==
== Materials & Textures ==
*[[Texture]]
* [[Texture]]
*[[Material]]
* [[Material]]
*[[Albedo]]
* [[Albedo]] and [[Diffuse]]
*[[Alpha]]
* [[Alpha]]
*[[Clip texture]]
* [[Clip texture]]
*[[Bump map]]
* [[Normal map]] (aka [[Bump map]])
*[[Mipmapping]]
* [[Megatexture]]
*[[Material vector]]
* [[Mipmapping]]
*[[Palette]]
* [[Material vector]]
* [[Palette]]
 
== Brushes ==
== Brushes ==
*[[World Brush]]
*[[World Brush]]
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*[[3D Model]]
*[[3D Model]]
*[[Anatomy of a Model]] - Info on terms such as "Collision hull"
*[[Anatomy of a Model]] - Info on terms such as "Collision hull"
*[[bmodel]]
*[[Vertex]]
*[[Vertex]]
== Maps & Level Design ==
== Maps & Level Design ==
*[[Map (level design)]]
*[[Map (level design)]]
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== Lighting ==
== Lighting ==
*[[Deferred lighting]]
*[[Lightmap]]
*[[Lightmap]]
*[[Ambient light]]
*[[Ambient light]]
== Rendering ==
== Rendering ==
*[[Expensive]]
*[[Expensive]]
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*[[Abstract Coding]]
*[[Abstract Coding]]
*[[Classname]]
*[[Classname]]
*[[Color1]]
*[[Color255]]
*[[Color255]]
[[Category:Entry pages]]
[[Category:Entry pages]]

Latest revision as of 13:48, 20 August 2024

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This is a draft category page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Todo: Organization on this page could be better...

Find explanations of various Source development terms here.


For a list of entities click here.

Materials & Textures

Brushes

Models

Maps & Level Design

Lighting

Rendering

Terminology

Programming

Subcategories

This category has the following 4 subcategories, out of 4 total.

C

F

G

Pages in category "Glossary"

The following 173 pages are in this category, out of 173 total.