Category:Glossary: Difference between revisions
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(This page isn't "necessary", but there are still the occasional situations where having some organization for these terms could be useful.) |
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{{draft}} | {{draft}} | ||
{{todo|Organization on this page could be better...}} | {{todo|Organization on this page could be better...}} | ||
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__NOTOC__ | __NOTOC__ | ||
For a list of entities click [[ | For a list of entities click [[List of entities|here]]. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Materials & Textures == | == Materials & Textures == | ||
*[[Texture]] | * [[Texture]] | ||
*[[Material]] | * [[Material]] | ||
*[[Albedo]] | * [[Albedo]] and [[Diffuse]] | ||
*[[Alpha]] | * [[Alpha]] | ||
*[[Clip texture]] | * [[Clip texture]] | ||
*[[Bump map]] | * [[Normal map]] (aka [[Bump map]]) | ||
*[[Mipmapping]] | * [[Megatexture]] | ||
*[[Material vector]] | * [[Mipmapping]] | ||
*[[Palette]] | * [[Material vector]] | ||
* [[Palette]] | |||
== Brushes == | == Brushes == | ||
*[[World Brush]] | *[[World Brush]] | ||
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*[[Displacement]] | *[[Displacement]] | ||
== Models == | == Models == | ||
*[[3D | *[[3D model]] | ||
*[[Anatomy of a Model]] - Info on terms such as "Collision hull" | *[[Anatomy of a Model]] - Info on terms such as "Collision hull" | ||
*[[bmodel]] | |||
*[[Vertex]] | *[[Vertex]] | ||
== Maps & Level Design == | == Maps & Level Design == | ||
*[[Map (level design)]] | *[[Map (level design)]] | ||
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{{category newcolumn|rowspan=1|width=50%|background-color=white|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=white|border-color=#E4DCCD}} | ||
== Lighting == | == Lighting == | ||
*[[Deferred lighting]] | |||
*[[Lightmap]] | *[[Lightmap]] | ||
*[[Ambient light]] | *[[Ambient light]] | ||
== Rendering == | == Rendering == | ||
*[[Expensive]] | *[[Expensive]] | ||
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*[[Abstract Coding]] | *[[Abstract Coding]] | ||
*[[Classname]] | *[[Classname]] | ||
*[[Color1]] | |||
*[[Color255]] | *[[Color255]] | ||
[[Category:Entry pages]] | [[Category:Entry pages]] | ||
Latest revision as of 15:49, 29 November 2025
This is a draft category page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Todo: Organization on this page could be better...
Find explanations of various Source development terms here.
For an alphabetically sorted list of all terms, see the bottom of the page
For a list of entities click here.
Materials & Textures
BrushesModels
Maps & Level Design |
LightingRenderingTerminologyProgramming |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Glossary"
The following 175 pages are in this category, out of 175 total.