Monster
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Important:As a general rule of thumb, monsters are usually only available in single-player mode (deathmatch 0). This applies to any monster who runs MonsterInit() as part of its spawn function. Some notable exceptions:
Code:Monsters in GoldSrc use the
All NPCs are referred to as "monsters" in Quake, Quake II, and GoldSrc. This includes both enemy and allied NPCs. Multiplayer bots are not considered monsters, as they are players.

Source changes most "monster" terminology to "NPC", but some remnants exist, such as the contents flag for NPCs (CONTENTS_MONSTER), and the leftover monster_generic entity. Half-Life: Source also retains the monster_ entity classname prefix for backwards compatibility, but uses HL2's "NPC" terminology internally.

CBaseMonster
C++ class, found in 
basemonster.h
.