Speech semaphore
Jump to navigation
Jump to search
Note:Any interrupted talkers will continue to talk.
![Dead End - Icon.png](/w/images/f/f9/Dead_End_-_Icon.png)
This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024
![Wikipedia icon](/w/images/thumb/9/9a/Wikipedia_icon_small.png/16px-Wikipedia_icon_small.png)
![Wikipedia icon](/w/images/thumb/9/9a/Wikipedia_icon_small.png/16px-Wikipedia_icon_small.png)
January 2024
The speech semaphore restricts talkers' ability to talk.
By default, there are two semaphores: friendlies & foes (based on IsPlayerAlly
). See GetSpeechSemaphore
in ai_speech.h
If UseSemaphore
returns true, only one friendly and one foe is allowed to talk at a time.
If UseSemaphore
returns false (whether based entirely on code or on spawnflags), the talker can interrupt other talkers.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)