elight
		
		
		
		
		
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A dynamic light on an MDL.
Games such as  Half-Life create temporary elights at an $attachment on gun models to create muzzle flashes.
 Half-Life create temporary elights at an $attachment on gun models to create muzzle flashes.
In  Source, all light and light_spot entities cast elights unless a custom VRAD is used. This can cause lighting issues on playermodels and viewmodels when "fake" light sources are used to fix areas that are too dark when lit realistically.
 Source, all light and light_spot entities cast elights unless a custom VRAD is used. This can cause lighting issues on playermodels and viewmodels when "fake" light sources are used to fix areas that are too dark when lit realistically.
Todo: elights in code
See also
- dlight, the equivalent for brushes
- light_dynamic