elight
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A dynamic light on an MDL.
Games such as Half-Life create temporary elights at an $attachment on gun models to create muzzle flashes.
In Source, all light and light_spot entities cast elights unless a custom VRAD is used. This can cause lighting issues on playermodels and viewmodels when "fake" light sources are used to fix areas that are too dark when lit realistically.
Todo: elights in code
See also
- dlight, the equivalent for brushes
- light_dynamic