Free

From Valve Developer Community
Jump to: navigation, search
English (en)Português do Brasil (pt-br)Русский (ru)Translate (Translate)

In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.

See also


Stub

This article or section is a stub. You can help by adding to it.