From Valve Developer Community
Jump to: navigation, search
Underlinked - Logo.png
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024

Particle systems must be registered in a manifest file. These are:

  • particles\particles_manifest.txt
  • maps\<map name>_particles.txt (per-map) (not in Counter-Strike: Global Offensive)
Confirm:Per-map particle manifests do not load in Orange Box branch Orange Box branch mods or earlier.


Tip.pngTip:Systems within PCFs prefixed by a ! character will be precached globally. Others will be precached on-demand by entities.
	file	"particles/error.pcf"
	file	"particles/fire_01.pcf"
	file	"particles/burning_fx.pcf"
	file	"particles/explosions.pcf"
	file	"!particles/muzzleflashes.pcf"
	file	"!particles/rockettrail.pcf"
	file	"!particles/achievement.pcf"

Source 2007 usage

Due to the Steampipe update, particles now require VPK integration. This is because the VPK takes priority over non-VPK files, so the VPK's manifest will always overwrite your own.

This is a relatively simple procedure. To fix this issue, create a "custom" folder in your game's root folder, alongside maps, materials etc.

Inside Custom, create a folder, with any name you wish. Place the particle manifest into this folder, under "/custom/*folder*/particles/particles_manifest.txt" Then, drop and drag the named folder onto vpk.exe, located within the game's bin folder. For Half-Life 2, this is located in "common/Half-Life 2/bin/vpk.exe"

Please note, with this method, you are re-overwriting the manifest. It is highly advised to add to the original manifest of the game, rather than to recreate your own!