Kill
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Code:To kill entities via code use UTIL_Remove. This will kill the entity on the subsequent tick.
To kill entities via VScript use Destroy() or Kill() to kill the entity on the subsequent tick
Kill is an input that removes the named entity from play, and deletes its associated edict. An entity's children can be killed in the same tick by sending the KillHierarchy input instead, otherwise they will be killed on a subsequent tick.

To kill entities via VScript use Destroy() or Kill() to kill the entity on the subsequent tick