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'''Health''', or '''Health Points''' ("HP", occasionally "Hit Points"), represents a character's physical status in a video game. Most [[Source]] engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the [[HUD]]. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.  | '''Health''', or '''Health Points''' ("HP", occasionally "Hit Points"), represents a character's physical status in a video game. Most [[Source]] engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the [[HUD]]. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.  | ||
{{note|Player's or NPCs' health is not updated instantly when it's modified via <code>addoutput "health [number]"</code>. Health will update only when player or NPC receives damage or gains health. If player's or NPC's health is set to 0 or lower they will still be alive but will die in one hit from any damage source.<br>  | {{note|Player's or NPCs' health is not updated instantly when it's modified via <code>addoutput "health [number]"</code>. Health will update only when player or NPC receives damage or gains health. If player's or NPC's health is set to 0 or lower they will still be alive but will die in one hit from any damage source.<br>  | ||
Most NPC and player entities have <kbd>SetHealth</kbd> input available to change their health properly which also respects their <kbd>max_health</kbd> keyvalue.}}  | Most NPC and player entities have a <kbd>SetHealth</kbd> input available to change their health properly, which also respects their <kbd>max_health</kbd> keyvalue.}}  | ||
Some games, such as {{Portal|2}}, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.  | Some games, such as {{Portal|2}}, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.  | ||
Revision as of 07:12, 1 May 2025
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Health, or Health Points ("HP", occasionally "Hit Points"), represents a character's physical status in a video game. Most Source engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the HUD. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.
addoutput "health [number]". Health will update only when player or NPC receives damage or gains health. If player's or NPC's health is set to 0 or lower they will still be alive but will die in one hit from any damage source.Most NPC and player entities have a SetHealth input available to change their health properly, which also respects their max_health keyvalue.
Some games, such as 
 Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.
While in many multiplayer games all characters start with the same amount of health, class-based games such as 
 Team Fortress 2 sometimes assign different starting health values to different classes.
Following is a list of health-related articles:
Health Level Design
Health Coding
 Source Health Entities
 Half-Life 2 series
- func_recharge
 - func_healthcharger
 - item_battery
 - item_healthcharger
 - item_healthkit
 - item_healthvial
 - item_item_crate
 - item_suitcharger
 - npc_antlion_grub
 
 Half-Life: Source & 
 Half-Life Deathmatch: Source
 Team Fortress 2

 Left 4 Dead series
- prop_health_cabinet
 - weapon_first_aid_kit_spawn
 - weapon_defibrillator_spawn
 - weapon_pain_pills_spawn
 - weapon_adrenaline_spawn
 
 Counter-Strike: Global Offensive
 Alien Swarm
 SiN Episodes
- item_antigen_dispenser
 - item_healthvial
 - item_megahealth
 - prop_antigen_canister
 - prop_antigen_explosive_barrel
 
 The Ship: Murder Party
 Dark Messiah of Might and Magic
- item_food_banana_regime
 - item_food_banana01
 - item_food_banana02
 - item_food_banana03
 - item_food_banana04
 - item_food_bread01_cooked
 - item_food_bread01_row
 - item_food_chicken_roasted
 - item_food_fish_hanged
 - item_food_fibs_cooked
 - item_food_fibs_row
 - item_food_fish01
 - item_food_fish02
 - item_food_fish03
 - item_food_food_ratio02
 - item_food_garlic
 - item_food_ham
 - item_food_leek01
 - item_food_magic_toad
 - item_food_mushroom
 - item_food_mushroom_verymedium
 - item_food_pie
 - item_food_red_apple
 - item_potion_full_life
 - item_potion_life
 - weapon_arxringregeneration
 - weapon_arxringsecondchance
 - weapon_mm_helmet_health
 
 Vampire: The Masquerade – Bloodlines
- item_g_bloodpack
 - item_g_bluebloodpack
 - item_g_eldervitaepack
 - item_p_occult_heal_rate
 - item_p_occult_regen
 
 GoldSrc health entities
 Half-Life, 
 Half-Life: Opposing Force, 
 Half-Life: Blue Shift
- func_healthcharger
 - func_recharge
 - item_battery
 - item_healthkit
 - func_door/func_door_rotating (healthvalue KV)