item_battery
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Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Note that the following keyvalues are unavailable due to being overridden by game code:
model
It may still be possible to use their associated inputs or AddOutput them.
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CItemBattery |
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item_battery
is a model entity available in Half-Life: Source.
This item charges up the HEV suit by amount specified in cvar
sk_battery [int]
. (15 on easy and normal difficulty, 10 on hard)
This battery is based on the original battery but instead in the Source engine.
Keyvalues

Note that the following keyvalues are unavailable due to being overridden by game code:
model
It may still be possible to use their associated inputs or AddOutput them.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.