Health: Difference between revisions
| SirYodaJedi (talk | contribs)  (→{{goldsrc}} GoldSrc health entities:  func_door. No, really.) | |||
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| == {{goldsrc}} GoldSrc health entities == | == {{goldsrc}} GoldSrc health entities == | ||
| === {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | === {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | ||
| *  | * {{ent|func_healthcharger|engine=goldsrc}} | ||
| *  | * {{ent|func_recharge|engine=goldsrc}} | ||
| *  | * {{ent|item_battery|engine=goldsrc}} | ||
| *  | * {{ent|item_healthkit|engine=goldsrc}} | ||
| *  | * {{ent|func_door|engine=goldsrc}}/{{ent|func_door_rotating|engine=goldsrc}} ({{mono|healthvalue}} KV) | ||
| === {{tfc|4}} === | === {{tfc|4}} === | ||
| *  | * {{ent|func_healthcharger|engine=goldsrc}} | ||
| *  | * {{ent|item_healthkit|engine=goldsrc}} | ||
| [[Category:Hubs]] | [[Category:Hubs]] | ||
| [[Category:Abstract Mapping]] | [[Category:Abstract Mapping]] | ||
Revision as of 14:28, 29 April 2025
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Health, or Health Points ("HP", occasionally "Hit Points"), represents a character's physical status in a video game. Most Source engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the HUD. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.
 Note:If an NPC doesn't have SetHealth input available then
Note:If an NPC doesn't have SetHealth input available then addoutput "health xx" might be a workaround but might not update the NPC's health properly.Some games, such as  Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.
 Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.
While in many multiplayer games all characters start with the same amount of health, class-based games such as  Team Fortress 2 sometimes assign different starting health values to different classes.
 Team Fortress 2 sometimes assign different starting health values to different classes.
Following is a list of health-related articles:
Health Level Design
Health Coding
 Source Health Entities
 Source Health Entities
 Half-Life 2 series
 Half-Life 2 series
- func_recharge
- func_healthcharger
- item_battery
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_suitcharger
- npc_antlion_grub
 Half-Life: Source &
 Half-Life: Source &  Half-Life Deathmatch: Source
 Half-Life Deathmatch: Source
 Team Fortress 2
 Team Fortress 2

 Left 4 Dead series
 Left 4 Dead series
- prop_health_cabinet
- weapon_first_aid_kit_spawn
- weapon_defibrillator_spawn
- weapon_pain_pills_spawn
- weapon_adrenaline_spawn
 Counter-Strike: Global Offensive
 Counter-Strike: Global Offensive
 Alien Swarm
 Alien Swarm
 SiN Episodes
 SiN Episodes
- item_antigen_dispenser
- item_healthvial
- item_megahealth
- prop_antigen_canister
- prop_antigen_explosive_barrel
 The Ship: Murder Party
 The Ship: Murder Party
 Dark Messiah of Might and Magic
 Dark Messiah of Might and Magic
- item_food_banana_regime
- item_food_banana01
- item_food_banana02
- item_food_banana03
- item_food_banana04
- item_food_bread01_cooked
- item_food_bread01_row
- item_food_chicken_roasted
- item_food_fish_hanged
- item_food_fibs_cooked
- item_food_fibs_row
- item_food_fish01
- item_food_fish02
- item_food_fish03
- item_food_food_ratio02
- item_food_garlic
- item_food_ham
- item_food_leek01
- item_food_magic_toad
- item_food_mushroom
- item_food_mushroom_verymedium
- item_food_pie
- item_food_red_apple
- item_potion_full_life
- item_potion_life
- weapon_arxringregeneration
- weapon_arxringsecondchance
- weapon_mm_helmet_health
 Vampire: The Masquerade – Bloodlines
 Vampire: The Masquerade – Bloodlines
- item_g_bloodpack
- item_g_bluebloodpack
- item_g_eldervitaepack
- item_p_occult_heal_rate
- item_p_occult_regen
 GoldSrc health entities
 GoldSrc health entities
 Half-Life,
 Half-Life,  Half-Life: Opposing Force,
 Half-Life: Opposing Force,  Half-Life: Blue Shift
 Half-Life: Blue Shift
- func_healthcharger
- func_recharge
- item_battery
- item_healthkit
- func_door/func_door_rotating (healthvalue KV)
