Health: Difference between revisions
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* [[VGUI Image Progress Bar]] | * [[VGUI Image Progress Bar]] | ||
==Health Entities== | == {{src}} Source Health Entities== | ||
=== {{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}} === | === {{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}} === | ||
* {{ent|func_recharge}} | * {{ent|func_recharge}} | ||
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* {{ent|item_suitcharger}} | * {{ent|item_suitcharger}} | ||
* {{ent|npc_antlion_grub}} | * {{ent|npc_antlion_grub}} | ||
=== {{hls|4}}, {{hldms|4}}, {{jbep3|4}} === | |||
* <code>[[func healthcharger (Half-Life: Source)|func_healthcharger]]</code> | |||
* <code>[[func recharge (Half-Life: Source)|func_recharge]]</code> | |||
* <code>[[item battery (Half-Life: Sourc)|item_battery]]</code> | |||
* <code>[[item healthkit (Half-Life: Source)|item_healthkit]]</code> | |||
=== {{tf2|4}} === | === {{tf2|4}} === | ||
Line 99: | Line 106: | ||
* {{ent|item_p_occult_regen}} | * {{ent|item_p_occult_regen}} | ||
== {{goldsrc}} GoldSrc health entities == | |||
=== {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | === {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | ||
* <code>[[func healthcharger ( | * <code>[[func healthcharger (GoldSrc)|func_healthcharger]]</code> | ||
* <code>[[func recharge ( | * <code>[[func recharge (GoldSrc)|func_recharge]]</code> | ||
* <code>[[item battery ( | * <code>[[item battery (GoldSrc)|item_battery]]</code> | ||
* <code>[[item healthkit ( | * <code>[[item healthkit (GoldSrc)|item_healthkit]]</code> | ||
=== {{tfc|4}} === | === {{tfc|4}} === | ||
* <code>[[func healthcharger ( | * <code>[[func healthcharger (GoldSrc)|func_healthcharger]]</code> | ||
* <code>[[item healthkit ( | * <code>[[item healthkit (GoldSrc)|item_healthkit]]</code> | ||
[[Category:Hubs]] | [[Category:Hubs]] | ||
[[Category:Abstract Mapping]] | [[Category:Abstract Mapping]] |
Revision as of 16:28, 9 September 2024
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Health, or Health Points ("HP", occasionally "Hit Points"), represents a character's physical status in a video game. Most Source engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the HUD. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.



Some games, such as Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.
While in many multiplayer games all characters start with the same amount of health, class-based games such as Team Fortress 2 sometimes assign different starting health values to different classes.
Following is a list of health-related articles:
Health Level Design
Health Coding
Source Health Entities
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two
- func_recharge
- func_healthcharger
- item_battery
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_suitcharger
- npc_antlion_grub
Half-Life: Source,
Half-Life Deathmatch: Source,
Jabroni Brawl: Episode 3
Team Fortress 2
Left 4 Dead &
Left 4 Dead 2
- prop_health_cabinet
- weapon_first_aid_kit_spawn
- weapon_defibrillator_spawn
- weapon_pain_pills_spawn
- weapon_adrenaline_spawn
Counter-Strike: Global Offensive
Alien Swarm
SiN Episodes
- item_antigen_dispenser
- item_healthvial
- item_megahealth
- prop_antigen_canister
- prop_antigen_explosive_barrel
The Ship: Murder Party
Dark Messiah of Might and Magic
- item_food_banana_regime
- item_food_banana01
- item_food_banana02
- item_food_banana03
- item_food_banana04
- item_food_bread01_cooked
- item_food_bread01_row
- item_food_chicken_roasted
- item_food_fish_hanged
- item_food_fibs_cooked
- item_food_fibs_row
- item_food_fish01
- item_food_fish02
- item_food_fish03
- item_food_food_ratio02
- item_food_garlic
- item_food_ham
- item_food_leek01
- item_food_magic_toad
- item_food_mushroom
- item_food_mushroom_verymedium
- item_food_pie
- item_food_red_apple
- item_potion_full_life
- item_potion_life
- weapon_arxringregeneration
- weapon_arxringsecondchance
- weapon_mm_helmet_health
Vampire: The Masquerade – Bloodlines
- item_g_bloodpack
- item_g_bluebloodpack
- item_g_eldervitaepack
- item_p_occult_heal_rate
- item_p_occult_regen