Category:Es/Level Design: Difference between revisions
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*[[Day of Defeat: Source Map Creation | Creando un mapa para Day of Defeat: Source ]] | *[[Day of Defeat: Source Map Creation | Creando un mapa para Day of Defeat: Source ]] | ||
== | == Temas de nivel medio == | ||
* [[Source Mapping for Half-Life 1 Mappers | | * [[Source Mapping for Half-Life 1 Mappers | Convirtiendo: de Half-life 1 a Source]] | ||
* [[Grouping and VisGrouping]] | * [[Grouping and VisGrouping]] | ||
* [[Cubemaps|Cubemaps]] | * [[Cubemaps|"Cubemaps"]] | ||
* [[Level Overviews]] | * [[Level Overviews]] | ||
* [[Prop Types Overview | Tipos | * [[Prop Types Overview | Tipos de modelos]] | ||
* [[Physics Entity Overview | Entidades | * [[Physics Entity Overview | Entidades físicas]] | ||
* [[Entity Hierarchy (parenting)]] | * [[Entity Hierarchy (parenting)]] | ||
* [[Displacement|Desplazamiento de superficies (Terrenos)]] | * [[Displacement|Desplazamiento de superficies (Terrenos)]] | ||
* [[3D_Skybox|3D Skyboxes]] | * [[3D_Skybox|3D Skyboxes]] | ||
* [[HDR Lighting Basics | HDR Iluminación básica]] | * [[HDR Lighting Basics | HDR Iluminación básica]] | ||
* [[Prefab|Creando y usando | * [[Prefab|Creando y usando pre-fabricados]] | ||
* [[How to Release A Map | Como lanzar tu mapa]] | * [[How to Release A Map | Como lanzar tu mapa]] | ||
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif [[Half-Life 2]]==== | ====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif [[Half-Life 2]]==== | ||
* [[:Category:Regions & Atmospheres|Regiones y | * [[:Category:Regions & Atmospheres|Regiones y Atmósferas]] | ||
== | == Técnicas más avanzadas (déjaselo a expertos) == | ||
* [[Intermediate Lighting | Iluminación Avanzada]] | * [[Intermediate Lighting | Iluminación Avanzada]] | ||
* [[Color_correction_%28concept%29| Correccíon de color]] | * [[Color_correction_%28concept%29| Correccíon de color]] | ||
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== Hammer Editor == | == Hammer Editor == | ||
* ''[[:Category:Hammer|Hammer Editor Documentation]]'' | * ''[[:Category:Hammer|Hammer Editor Documentation]]'' | ||
* [[Hammer What's New| | * [[Hammer What's New|¿Qué hay de nuevo?]] | ||
* [[Hammer Hotkey Reference|Refernecia de Teclas]] | * [[Hammer Hotkey Reference|Refernecia de Teclas]] | ||
* [[Hammer Feature Requests]] | * [[Hammer Feature Requests]] | ||
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== Objetos == | == Objetos == | ||
* [[List of entities | Lista de entidades]] | * [[List of entities | Lista de entidades]] | ||
* [[:Category:World Models|Galería de | * [[:Category:World Models|Galería de modelos]] | ||
* [[:Category:Items|Items (Armas, munición)]] | * [[:Category:Items|Items (Armas, munición...)]] | ||
* [[:Category:NPCs|NPCs (Monstruos, | * [[:Category:NPCs|NPCs (Monstruos, aliados, personajes)]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
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{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== Teoría de | == Teoría de diseño == | ||
* [[What makes a good level? | ¿Qué hace a un nivel | * [[What makes a good level? | ¿Qué le hace a un nivel ser impresionante? ]] | ||
* [[Single-Player Mapping Tips | Mapas para un jugador]] | * [[Single-Player Mapping Tips | Mapas para un jugador]] | ||
* [[Bounce (level design)]] | * [[Bounce (level design)]] |
Revision as of 07:04, 19 September 2010
Vaya al fondo de esta página para una lista alfabética de todos los asuntos relacionados con el diseño. Algunos asuntos no se enumeran aquí.
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Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 26 pages are in this category, out of 26 total.