Category:Shaders: Difference between revisions
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{{lang|Category:Shaders}} | {{lang|Category:Shaders}} | ||
[[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures. | [[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures. | ||
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* [[Shadow (shader)|Shadow]] | * [[Shadow (shader)|Shadow]] | ||
* [[Subrect]] | * [[Subrect]] | ||
{{Category end}} | |||
{{seealso|[[Shaders without folder]], [[Half-Life 2 Shader Fallbacks]]}} | |||
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Revision as of 10:43, 21 May 2024
Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
Brush and/or Displacement
SpecialRopesMulti-Purpose |
Model
Post ProcessDecals |
Subcategories
This category has the following 3 subcategories, out of 3 total.
O
- Obsolete Shaders (empty)
S
- Source base pixel shaders (19 P)
- Source base vertex shaders (5 P)
Pages in category "Shaders"
The following 92 pages are in this category, out of 92 total.
S
- Screenspace General
- Sdk lightmap
- Sdk particle
- Sdk postprocess
- Shader Authoring
- Shader authoring/Compile Pipeline
- Shader authoring/Compiling Shaders
- Shader authoring/Quick Start
- Shaders in cable\
- Shaders in Debug\
- Shaders in Decals\
- Shaders in Dev\
- Shaders in Editor\
- Shaders in Engine\
- Shaders in Glass
- Shaders in hlmv\
- Shaders in HUD\
- Shaders in Lights\
- Shaders in Nature\
- Shaders in particle\
- Shaders in scripted\
- Shaders in shadertest\
- Shaders in Sprites\
- Shaders in Tools\
- Shaders in VGUI\
- Shaders without folder
- Shadow (shader)
- Sky (Source 1 shader)
- Sky (Source 2 shader)
- SolidEnergy
- Source SDK 2013: Shader Authoring
- Source SDK 2013: Your First Shader
- Source SDK 2013: Your Second Shader
- Source SDK 2013: Your Third Shader
- SplineRope
- SpriteCard
- Subrect
- SurfaceGGX