Category:Modeling: Difference between revisions
		
		
		
		
		
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| {{LanguageBar}} | |||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
| {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
| == Getting started == | |||
| [[ | * '''[[Model Creation Overview]]''' | ||
| * '''[[Exporting a model]]''' | |||
| * '''[[Compiling a model]]''' | |||
| ** '''[[Studiomdl]]''' | |||
| * '''[[ItemTest]]''' | |||
| * [[:Category:QC Commands]] | |||
| == Key features == | |||
| [[ | * [[$sequence|Skeletal animation]] (with [[$ikchain|inverse kinematics]]) | ||
| * [[Flex animation|Facial animation]] (with [[Eyeball|eyes]]) | |||
| * [[Vertex animation]] | |||
| * [[$lod|Level of detail]] | |||
| * Physics: | |||
| ** [[$collisionmodel|Collision meshes]] | |||
| ** [[prop_data|Embedded physics data]] | |||
| ** [[$jigglebone|Physics bones]] | |||
| * [[Hitbox|Hitboxes]] | |||
| [[ | == Tutorials == | ||
| *[[Materials for models]] | |||
| *[[Skeletons and Rigging]] | |||
| *[[Physics and Ragdolls]] | |||
| *[[Character Creation Overview]] | |||
| **[[Character Setup Overview]] | |||
| **[[Character Textures and Materials]] | |||
| **[[Character Facial Animation Shapekey Set]] | |||
| **[[Eye Position Setup ]] | |||
| **[[Locking Npc Animations]] | |||
| *[[View Models]] | |||
| *[[Level of detail]] | |||
| *[[Vehicles (modeling)]] | |||
| *[[Porting Goldsource content to Source]] | |||
| *[[Fixing CStrike models for HL2]] | |||
| *[[Skeleton motion mapping]] | |||
| *[[Physics Box Model in Milkshape3D]] | |||
| {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | |||
| == Modeling package help == | |||
| [[ | *Freeware: | ||
| ** [[Blender]] | |||
| ** [[GMax]] | |||
| ** [[Softimage]] | |||
| ** [[kHED]] | |||
| *Shareware: | |||
| ** [[Maya]] | |||
| ** [[3DS Max]] | |||
| ** [[Modo]] | |||
| ** [[Lightwave]] | |||
| ** [[Cinema 4D]] | |||
| ** [[Fragmotion]] | |||
| ** [[MilkShape 3D]] | |||
| {{category cell|background-color=white|border-color=white}} | |||
| [[ | == Troubleshooting == | ||
| * [[Troubleshooting Modeling]] | |||
| * [[Compiling a model#Common errors|Common compile errors]] | |||
| {{category cell|background-color=white|border-color=white}} | |||
| == Tools == | |||
| *[[Half-Life Model Viewer]] | |||
| *[[qc_eyes]] | |||
| *[[Crowbar]] | |||
| *[[Propper]] | |||
| *[[VMF to SMD]] | |||
| *[[Wall Worm Model Tools]] | |||
| {{category end}} | |||
| __NOTOC__ | |||
| [[Category:Modding]] | |||
| [[Category:Entry pages]] | |||
Latest revision as of 04:36, 18 September 2025
| Getting startedKey features
 Tutorials | Modeling package help | 
| Troubleshooting | |
| Tools | 
Subcategories
This category has the following 11 subcategories, out of 11 total.
3
- 3DS Max (8 P)
B
- Blender (12 P)
F
- Fr/QC Commands (1 P)
L
- Lightwave (1 P)
M
- Maya (6 P)
- MilkShape 3D (1 P)
Q
R
- Ru/Blender (3 P)
S
- SketchUp (3 P)
V
X
- XSI (16 P)
Pages in category "Modeling"
The following 148 pages are in this category, out of 148 total.
$
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
F
H
I
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Predicted viewmodel
- Prop data
- Prop data base types
- Prop Download Sites
- Pt-br/$hbox
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel

























