prop_data base types
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These are the prop_data base types available in Source SDK Base, as of April 2008:
Cardboard.Small
- Cardboard / Paper blocks, less than 1ft3
Cardboard.Medium
- Cardboard / Paper blocks, less than 3ft3
Cardboard.Large
- Large Cardboard / Paper blocks (boxes, paper stacks...)
Cloth.Small
- Small / thin cloth objects
Cloth.Medium
- Heavier cloth / leather objects
Cloth.Large
- Large / thick cloth objects (upholstery)
Wooden.Tiny
- Tiny Wooden pieces that should die in one hit
Wooden.Small
- Wooden blocks, less than 1ft3
Wooden.Medium
- Wooden blocks, less than 3ft3
Wooden.Large
- Large wooden blocks, less than 5ft3
Wooden.ExtraLarge
- Extra large wooden objects
Wooden.Huge
- Huge wooden objects (bookcases, wardrobes...)
Stone.Small
- Stone blocks, less than 1ft3
Stone.Medium
- Medium stone blocks, less than 3ft3
Stone.Large
- Large stone blocks, less than 5ft3
Stone.Huge
- Huge stone blocks, greater than 5ft3
Glass.Small
- Glass blocks, less than 1ft3
Glass.Window
- Window panes
Metal.Small
- Small metal blocks, less than 1ft3
Metal.Medium
- Medium metal objects
Metal.Large
- Large metal objects (cars, fridges...)
Plastic.Small
Item.Small
- Plastic blocks, less than 2ft3
Plastic.Medium
Item.Medium
- Plastic blocks, less than 4ft3
Plastic.Large
Item.Large
- Large Plastic objects, or medium objects with mixes of plastic & metal that you still want destructible (computers etc.)
Pottery.Small
- Pottery blocks, less than 2ft3
Pottery.Medium
- Medium pottery objects (flowerpots, plates...)
Pottery.Large
- Large pottery objects
Pottery.Huge
- Huge pottery objects (big ornate vessels)
Flesh.Tiny
- Flesh/fruit that should die in a single hit
Flesh.Small
- Flesh/fruit less than 1ft3