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{{l4d2}} This page contains articles relating   | {{l4d2}} This page contains articles relating to Level Design for [[Left 4 Dead 2]].    | ||
For   | For {{l4d|4}} level creation articles, see [[Left 4 Dead Level Creation]].  | ||
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==Getting Started==  | |||
* Download and Install the [[Left 4 Dead 2 Authoring Tools]]  | |||
* {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''  | * {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''  | ||
* {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]'''  | * {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]'''  | ||
* '''[[Optimization (level design)|Level Optimization]]'''  | |||
* [[Your First Map|Your First Map (General Hammer Tutorial)]]  | * [[Your First Map|Your First Map (General Hammer Tutorial)]]  | ||
* [[:Category:Level Design|General Level Design documentation]]  | * [[:Category:Level Design|General Level Design documentation]]  | ||
* [[Common L4D Mapping Problems|Common Mapping Problems]]  | |||
* [[L4D Mapping Notes]]  | |||
== Design Theory ==  | ==Design Theory==  | ||
*   | * [[Left 4 Dictionary|The Left 4 Dictionary]]  | ||
* [[Left 4 Dead Design Theory]]  | * [[Left 4 Dead Design Theory]]  | ||
== Tutorials and Constructing Elements ==  | ==Tutorials and Constructing Elements==  | ||
* [[Ladders#  | * [[Working Ladders#Brush Ladders|Ladders]] | [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders]]  | ||
* [[  | * [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]]  | ||
* [[  | * [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]]  | ||
* [[  | * [[L4D Level Design/Panic Events|Panic Events]]  | ||
* [[  | * [[L4D Level Design/Breakable Walls|Breakable Walls]] | [[L4D Level Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]  | ||
* Finales  | * Finales  | ||
: [[  | : [[L4D Level Design/Finale Events Part 1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]]   | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]  | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]  | ||
* [[  | * [[fog_volume|Cinematic Effects]]  | ||
: [[  | : [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color correction|Color Correction]]  | ||
* [[  | * [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]  | ||
* [[  | * [[L4D2 Level Design/VMF Instances|VMF Instances]]  | ||
* [[  | * [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]  | ||
* [[  | * [[L4D2 Level Design/Director Queries|Director Queries]]  | ||
* [[  | * [[L4D2 Level Design/Wandering Witch|Wandering Witch]] | [[L4D2 Level Design/Witch Bride|Witch Bride]]  | ||
* [[  | * [[L4D2 Level Design/Instructor Hints|Instructor Hints]]  | ||
* [[  | * [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]]  | ||
* [[  | * [[L4D2 Level Design/Hard Rain|Hard Rain Storm]]  | ||
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]  | * [[L4D2 Level Design/Foot Lockers|Foot Lockers]]  | ||
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]]  | |||
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]  | |||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''  | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''  | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[  | : Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]]  | ||
*   | *[[Left 4 Dead 2/Scripting/Expanded Mutation System|Extended Mutation System]]  | ||
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.  | |||
=== Gamemodes ===  | === Gamemodes ===  | ||
* [[  | * [[L4D Level Design/Versus_Maps|Versus]]  | ||
* [[Survival Gametype (L4D)|Survival]]  | * [[Survival Gametype (L4D)|Survival]]  | ||
* [[L4D2 Level Design/Scavenge Maps|Scavenge]]  | * [[L4D2 Level Design/Scavenge Maps|Scavenge]]  | ||
* [[Mutation Gametype (L4D2)|Mutations]]  | * [[Mutation Gametype (L4D2)|Mutations]]  | ||
* [[  | * [[L4D2 Level Design/Multi-Gamemode_Support|Multi-Gamemode Support]]  | ||
=== Custom Assets ===  | ===Custom Assets===  | ||
* [[  | * [[Creating a Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | [[Water_(shader)#Flow|Water Flow]]  | ||
* [[:Category:Modeling|Custom Models and Animation]]  | |||
* [[:Category:Modeling|Custom Models]]  | :[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]]  | ||
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]  | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]  | ||
* [[L4D2   | :[[Soundscripts]] | [[Soundscapes]]  | ||
* [[  | * [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]  | ||
* [[Detail_prop|Detail Props]] | [[L4D2_Level_Design/L4D2_Detail_props|L4D2 Detail Props]]  | |||
* [[Gameinfo.txt#SearchPaths|Management and Organization]]  | |||
=== Shipping ===  | ===Shipping===  | ||
* [[L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)]]  | * [[L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)]]  | ||
** [[  | ** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)]]  | ||
** Add-on Art Assets  | ** Add-on Art Assets  | ||
::[[  | ::[[L4D2 Campaign Add-on Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2 Campaign Add-on Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|Outtro Background]]  | ||
:* [[  | :* [[L4D2_Mission_Files|Mission File]]  | ||
:  | :: [[List of L4D2 Missions Files|Official Map Mission Files]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)]]  | ||
:* [[L4D2 Campaign Add-on Tutorial#Packaging_and_shipping|Packing (into a VPK)]]  | |||
:* [[  | :* [[L4D2 Campaign Add-on Tutorial#Compression|Compressing]]  | ||
:* [[  | |||
* Uploading / Distributing  | * Uploading / Distributing  | ||
* [[  | * [[L4D2 Level Design/Add-on Notes|Add-on Notes (L4D2)]]  | ||
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== Reference Information ==  | ==Reference Information==  | ||
* [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]  | * [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]  | ||
* [[List of L4D2 Campaign Music  | * [[List of L4D2 Campaign Music]]  | ||
* [[List of L4D2 Entities|List of L4D2   | * [[List of L4D2 Cvars]]  | ||
* [[List of L4D2 Particles|List of L4D2   | * [[List of L4D2 Entities]]  | ||
* [[List of L4D2 Instructor Messages]]  | |||
* [[List of L4D2 Missions Files]]  | |||
* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]]  | |||
* [[List of L4D2 Particles]]  | |||
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]]  | |||
* [[List of L4D2 Game Events]]  | |||
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]  | * [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]  | ||
* [[  | * [[List of L4D2 Soundscapes]]  | ||
* [[List of L4D2   | * [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]]  | ||
* [[Dissection of Official L4D2 Campaigns]]  | * [[Dissection of Official L4D2 Campaigns]]  | ||
* [[Dimensions in L4D2]]  | * [[Dimensions/Left 4 Dead|Dimensions in L4D2]]  | ||
* [[L4D2 Gamemodes File]]  | |||
* [[Expert_compile_mode|Expert Compile Mode]]  | * [[Expert_compile_mode|Expert Compile Mode]]  | ||
: [[VBSP]] | [[VVIS]] | [[VRAD]]  | : [[VBSP]] | [[VVIS]] | [[VRAD]]  | ||
== Navigation Meshes ==  | ==Navigation Meshes==  | ||
===General===  | ===General===  | ||
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===Left 4 Dead Series===  | ===Left 4 Dead Series===  | ||
* Basic Nav Editing  | * Basic Nav Editing  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Generating a new Nav Mesh|Generating]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Nav Area selection|Selecting]]  | ||
** '''[[  | ** '''[[L4D Level Design/Nav Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg]]'''  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Splitting Nav Areas|Splitting]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Adding Attributes|Adding Attributes]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Deleting nav areas|Deleting]]  | ||
** '''[[  | ** '''[[L4D Level Design/Nav Meshes#Analyzing the Nav|Analyzing]]'''  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Adding Nav to a Ladder|Ladders]] | [[L4D Level Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Connecting Nav Areas|Connecting]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas]]  | ||
** [[  | ** [[L4D Level Design/Nav Meshes#Grid snapping when drawing nav|Grid Snapping]]  | ||
** [[  | ** [[L4D Level Design/Clip_Brushes#Nav Blockers|Nav Blockers]]  | ||
** [[  | ** [[L4D Level Design/Panic_Events#Marking the Nav|Panic Events]]  | ||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]  | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]  | ||
** [[  | ** [[L4D Level Design/Breakable Walls#Updating the Nav|Breakable Walls]]  | ||
** '''[[L4D Level Design/Nav Flow|Nav Flow]]'''  | ** '''[[L4D Level Design/Nav Flow|Nav Flow]]'''  | ||
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[  | ** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D Level Design/Finale Events Part 2#Updating the Nav|Escape Vehicle]]  | ||
* Advanced Nav Editing  | * Advanced Nav Editing  | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]'''  | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]'''  | ||
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** [[Left 4 Dead Infected Populations]]  | ** [[Left 4 Dead Infected Populations]]  | ||
** [[Sorting out navigation flow]]  | ** [[Sorting out navigation flow]]  | ||
* References  | |||
** [[List_of_L4D2_Nav_Mesh_Attributes|List of L4D2 Navigation Mesh Attributes]]  | |||
== Other ==  | ==Other Resources==  | ||
* [[SketchUp Source Tools]]  | * [[SketchUp Source Tools]]  | ||
* [[GCFScape]]  | |||
* [[  | * [[VTFEdit]]  | ||
* [  | |||
* [[Left 4 Dead Plugins|Creating Server Plugins]]  | * [[Left 4 Dead Plugins|Creating Server Plugins]]  | ||
* [  | * [https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf AI Systems of L4D]  | ||
* Heat Maps  | * Heat Maps  | ||
* [[:Category:Left 4 Dead Projects|User projects]]  | |||
==Sites==  | |||
* [http://www.l4d.com/ Official Left 4 Dead 2 Website]  | |||
* [http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper L4D mappers mailing list] | [http://list.valvesoftware.com/cgi-bin/mailman/private/l4dmapper/ Archives (log-in required)]  | |||
* [http://forums.steampowered.com/forums/forumdisplay.php?f=834 L4D2 Custom Campaigns/Maps Forums]  | |||
* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - L4D1 example add-on campaign by Valve  | |||
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - L4D2, a dramatic sequel to Deadline 1  | |||
* [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - Part of the Valve Wiki Network  | |||
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* [https://www.worldofleveldesign.com/categories/cat-l4d1-2.php World Of Level Design] - Contains several Left 4 Dead 1/2 mapping guides  | |||
{{  | * [[Level_Design_Video_Tutorials|Level Design Video Tutorials]] - Various video tutorials about mapping.   | ||
{{Category end}}  | |||
__NOTOC__  | __NOTOC__  | ||
[[Category:Left 4 Dead 2]]  | |||
[[Category:Level Design]]  | [[Category:Level Design]]  | ||
[[Category:  | [[Category:Tutorials]]  | ||
Latest revision as of 10:25, 30 June 2025
 This page contains articles relating to Level Design for Left 4 Dead 2. 
For 
 Left 4 Dead level creation articles, see Left 4 Dead Level Creation.