User contributions for MrFunreal
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11 August 2025
- 14:4214:42, 11 August 2025 diff hist +180 Left 4 Dead Infected Populations →Creating a User-Defined Population: expanded upon the warning, suggesting editing existing populations. Also mentioned that the scripts will only properly work if the addoninfo is set up
6 August 2025
- 06:3506:35, 6 August 2025 diff hist +41 m L4D2 Level Design/L4D2 Detail props Fixed minor typos, as well as reword a sentence for readability current
30 June 2025
- 11:3311:33, 30 June 2025 diff hist −13,024 User:MrFunreal/Sandbox Replaced content with "{{Metanotice | hex = #ff00ff | id = | textstyle = font-family:monospace; | style = border:1px solid currentcolor; | text = This is a test page for edits I want to do ''eventually'', without having to have a half baked page because i don't have enough time to edit it on one sitting. Or whatever possible reason i might have.<br>Assume the data on this page to not be fully fleshed out for as long as it remains here.<br>MrFunreal (User talk:MrFunrea..." current Tag: Replaced
- 11:3211:32, 30 June 2025 diff hist +120 Template:L4D2 level intro pages added link to the L4D2 Detail props page, as it keeps giving issued due to mutual exclusivity people aren't even aware of. current
- 11:2811:28, 30 June 2025 diff hist +223 Detail props added link to l4d2 detail props page
- 11:2511:25, 30 June 2025 diff hist +60 Left 4 Dead 2 Level Creation →Custom Assets: added link to l4d2 detail props page current
- 11:2411:24, 30 June 2025 diff hist +13,122 N L4D2 Level Design/L4D2 Detail props Created page, as its difficult to remember in L4D2 which materials can be used together because of the detail prop exclusivity.
- 10:5810:58, 30 June 2025 diff hist +36 User:MrFunreal/Sandbox No edit summary
- 10:5410:54, 30 June 2025 diff hist +260 User:MrFunreal/Sandbox No edit summary
- 10:4910:49, 30 June 2025 diff hist +2,047 User:MrFunreal/Sandbox No edit summary
- 08:2308:23, 30 June 2025 diff hist +38 User:MrFunreal No edit summary current
- 08:2108:21, 30 June 2025 diff hist +11,247 N User:MrFunreal/Sandbox Created page with "{{Metanotice | hex = #ff00ff | id = | textstyle = font-family:monospace; | style = border:1px solid currentcolor; | text = This is a test page for edits I want to do ''eventually'', without having to have a half baked page because i don't have enough time to edit it on one sitting. Or whatever possible reason i might have.<br> Assume the data on this page to not be fully fleshed out for as long as it remains here. }} ==L4D2 Detail sprites== {{l4d2|4}} has three differen..."
- 05:4105:41, 30 June 2025 diff hist +461 Talk:Command line options →About the splitting
23 June 2025
- 08:1808:18, 23 June 2025 diff hist +189 Talk:Command line options →About the splitting
- 07:0307:03, 23 June 2025 diff hist +526 Point deathfall camera added more info on how to utilize this entity best. current
5 June 2025
25 May 2025
- 23:3823:38, 25 May 2025 diff hist +1 m Blockbullets →Using Prop_physics: damnit.
- 23:3723:37, 25 May 2025 diff hist −1 m Blockbullets →Using Prop_physics: ditto. too hastily saved edits.
- 23:3623:36, 25 May 2025 diff hist 0 m Blockbullets →Using Prop_physics: swapped mention of "prop_dynamic" to "Prop_physics" where i had previously mentioned the wrong prop type.
- 23:2823:28, 25 May 2025 diff hist +554 Talk:Command line options →About the splitting: new section
20 May 2025
- 16:1216:12, 20 May 2025 diff hist −1 m $proceduralbones →Guides: swapped the steam guide for a new one, which is even easier now.
- 06:2106:21, 20 May 2025 diff hist +54 $proceduralbones →VRD files: mentioned that a maximum of 32 triggers can be used. Also reworded the somewhat confusing description. What is "a discrere rotation" and why is it used twice in the same sentence...
19 May 2025
- 11:4411:44, 19 May 2025 diff hist +177 Template talk:Ent not in fgd →Icon current
16 May 2025
- 03:1103:11, 16 May 2025 diff hist +143 Template talk:Ent not in fgd →Icon
- 03:0903:09, 16 May 2025 diff hist +9 m Template:Ent not in fgd swapped icon, as requested in talk page.
- 03:0903:09, 16 May 2025 diff hist +96 N File:Icon-NotInFGD.png An icon of the crossed out hammer symbol, as requested for Template:Ent_not_in_fgd current
- 02:2702:27, 16 May 2025 diff hist +221 $proceduralbones →Miscellaneous: Reworded this entire thing to what it actually does. There is no "name field" in the code. The code to read triggers simply does not read anything after the 9th value, without throwing an error.
14 May 2025
- 12:0912:09, 14 May 2025 diff hist −12 m $proceduralbones →Notes on Bone Hierarchy: changed formatting so the individual points are easier to make out.
14 March 2025
- 02:3302:33, 14 March 2025 diff hist +388 Talk:Bind →Keyboard layout image? current
13 March 2025
- 15:1015:10, 13 March 2025 diff hist +477 Bind added a tip on how ti find the proper keys t obind, becuase layouts may be different between game and the users pc
- 14:4814:48, 13 March 2025 diff hist +469 Talk:Bind →Keyboard layout image?
- 05:1605:16, 13 March 2025 diff hist +291 Talk:Bind →Keyboard layout image?
- 05:1405:14, 13 March 2025 diff hist +400 Demo Recording Tools added note about how props won't change their behavior in the demo, after they had been changed.
- 04:5304:53, 13 March 2025 diff hist +803 Talk:Bind →Keyboard layout image?: new section
- 04:4204:42, 13 March 2025 diff hist +125 Bind →Special Keys: added note about the F13-F24 keys
12 March 2025
- 04:2104:21, 12 March 2025 diff hist +7 m Demo Video Creation Added missing </code>, which broke the formatting of the entire page.
10 March 2025
- 15:4515:45, 10 March 2025 diff hist +270 $collisionmodel added warning about compiler merging collisionmeshes
6 March 2025
- 16:5716:57, 6 March 2025 diff hist +386 Npc turret ceiling/fixes →Muzzle flash only plays once / no shot recoil: added easy fix to shooting sequence issue.
- 16:5316:53, 6 March 2025 diff hist −64 Npc turret ceiling added fix to firing sequence bug. video of explanation can be found on that fixes page as well.
- 13:0113:01, 6 March 2025 diff hist +264 Npc turret ceiling added another bug about the animation snapping. I keep finding broken things while replacing this model, it's bleak.
- 07:2607:26, 6 March 2025 diff hist +470 $sequence →Options: added tip on calculating exact fadeout time.
- 06:1606:16, 6 March 2025 diff hist +257 $sequence →Examples: added another sequence where everything is on one line, because you do not need multiple lines.
- 03:3603:36, 6 March 2025 diff hist +217 User:MrFunreal No edit summary
- 03:2403:24, 6 March 2025 diff hist +432 Npc turret ceiling changed the warning note into a bugnote with bullet list. Reworded most of it after doing some testing ingame, to more accurately describe what it does. Or rather, what it doesn't do.
3 March 2025
- 11:2311:23, 3 March 2025 diff hist +123 Npc rollermine →Flags: added description to what "Friendly" and "physics collision" do.
2 March 2025
- 13:1713:17, 2 March 2025 diff hist +1,103 User:MrFunreal graphic design is my passion
- 12:4812:48, 2 March 2025 diff hist +283 N Template:Ch made template for swiss flag. current
- 12:4612:46, 2 March 2025 diff hist +81 N File:Flag-ch.png swiss flag icon. taken from same source as the other country flags. current
- 10:3910:39, 2 March 2025 diff hist +3 m Template:This is a/strings different wording for german. sounds better this way.
- 10:3510:35, 2 March 2025 diff hist +1 Template:This is a/strings forgot a space. and one "De" was still "en"