User contributions
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- 14:00, 6 December 2020 (diff | hist) . . (+230) . . L4D2 Level Design/Weapon and Item Spawning (→Melee weapons: just noticed the riotshield was listed, which is not official. so i added part about adding custom weapons, but also added the knife, as it is officialyl used now.)
- 13:54, 6 December 2020 (diff | hist) . . (+88) . . L4D2 Level Design/Weapon and Item Spawning (→Melee weapons: added pitchfork, shovel and expanded upon "any". also listed melee weapons alphabetically for aesthetics.)
- 13:51, 4 December 2020 (diff | hist) . . (+516) . . Survival Gametype (L4D) (reformatted and reworded page.)
- 11:11, 3 December 2020 (diff | hist) . . (+2,069) . . L4D2 Mission Files (added info about official mutations which can be used.) (current)
- 10:54, 3 December 2020 (diff | hist) . . (+1,643) . . L4D2 Mission Files (→File Structure: added info about other melee weapons, including custom ones, l4d1 infected variants and another example of a different gamemode "mutation15" to list. Also reformatted page out of the horrible green text color.)
- 10:07, 3 December 2020 (diff | hist) . . (+296) . . Deadline Mission File (→Introduction: added note about installing) (current)
- 10:04, 30 November 2020 (diff | hist) . . (+283) . . Material proxies (→See also: added links to three guides, explaining more about proxies) (current)
- 15:30, 22 November 2020 (diff | hist) . . (+826) . . m Nav mode.cfg (L4D) (added "Other Useful Commands") (current)
- 14:04, 14 November 2020 (diff | hist) . . (-17) . . Patch (Undo revision 237955 by MrFunreal (talk) Apologies, turns out the model i was testing didn't load the patch-patch material i made.) (current) (Tag: Undo)
- 14:01, 14 November 2020 (diff | hist) . . (+17) . . m Patch (added info about patch including another patch also working in l4d2 and swapped the text for icons.)
- 12:29, 8 November 2020 (diff | hist) . . (+682) . . Tool textures (added "Nodraw Metal", added "climb",, modified "Climb Versus", modified "Invismetal", added "N/A" to Skyfog, and swapped "unknown" for "N/A" to the VR tools, to keep entire page format consistent)
- 12:26, 8 November 2020 (diff | hist) . . (+391) . . N Template:Both (created template to be used in tools texture page. I am unsude if this template would actually work.) (current)
- 11:37, 8 November 2020 (diff | hist) . . (+58) . . N File:Toolsnodraw metal.png (Tool texture, used for the tool texture page) (current)
- 11:08, 8 November 2020 (diff | hist) . . (+236) . . Tool textures (→Sky and fog: added "yes/no" to Fog Volume, turned its name in the table to a link to its page and added notes)
- 10:56, 8 November 2020 (diff | hist) . . (-107) . . Tool textures (removed "see list of games what support invisible ladder", as the page does not exist and as mentioned, most games have this by default.)
- 12:19, 7 November 2020 (diff | hist) . . (-3) . . m Infected (shader) (removed gap in the general vmt parameter section, left behind from deleting the previous obsolete comment) (current)
- 12:17, 7 November 2020 (diff | hist) . . (-248) . . Infected (shader) (removed unneccesary note about $bumpmap being unused. Then added the linked PDF and website from that comment to "see also" section.)
- 10:29, 3 November 2020 (diff | hist) . . (-20) . . Infected (shader) (replaced note with todo and removed usage if "I am")
- 10:26, 3 November 2020 (diff | hist) . . (-731) . . Infected (shader) (→Shader Parameters: Proper explanations of how the channels work, link to tutorial of how to make one yourself, removing all occurances of "I" and "I'm / I am", adding new parameters such as $bumpmap and $disablevariation.)
- 17:24, 28 October 2020 (diff | hist) . . (+157) . . Func button (→Keyvalues: added note about glow entity.) (current)
- 06:07, 28 October 2020 (diff | hist) . . (+69) . . m %compiletrigger (added categories) (current)
- 06:06, 28 October 2020 (diff | hist) . . (+69) . . m %compilenpcclip (added categories) (current)
- 06:02, 28 October 2020 (diff | hist) . . (+200) . . N %compilenpcclip (created page)
- 05:57, 28 October 2020 (diff | hist) . . (+721) . . N %compiletrigger (created page)
- 05:42, 28 October 2020 (diff | hist) . . (+825) . . N %compileteam (Created Page) (current)
- 07:26, 23 October 2020 (diff | hist) . . (+69) . . Commentary zombie spawner (→Inputs: added new info for l4d2 SI names) (current)
- 08:35, 20 October 2020 (diff | hist) . . (+284) . . Commentary dummy (→Keyvalues: added info to "Stare at players") (current)
- 08:30, 20 October 2020 (diff | hist) . . (+299) . . Commentary dummy (→Keyvalues: added info to the "Starting Weapons" string)
- 04:34, 15 October 2020 (diff | hist) . . (+86) . . L4D Level Design/Nav Meshes (→Adding Attributes: Added info about survival maps needing finale and battlefield attributes) (current)
- 23:14, 12 October 2020 (diff | hist) . . (+270) . . Entity Hierarchy (parenting) (→Parentname: Added gif of prop using the optional attachment method)
- 23:09, 12 October 2020 (diff | hist) . . (+80) . . N File:L4D Handle prop Following attachment.gif (A handle prop following the Attachment of another prop. For the "parenting" Page) (current)
- 23:47, 10 October 2020 (diff | hist) . . (+1,148) . . $texturegroup (added info about using materials off same name from different folders.) (current)
- 21:17, 9 October 2020 (diff | hist) . . (+209) . . $proceduralbones (added info about dual helper bones) (current)
- 20:41, 9 October 2020 (diff | hist) . . (-126) . . General Sites (removed my own site's listing as its discontinued) (current)
- 20:34, 9 October 2020 (diff | hist) . . (+48) . . $bbox (reworded page) (current)
- 18:51, 7 October 2020 (diff | hist) . . (+102) . . $proceduralbones (→Declaring a base position: added info about $definebone)
- 16:33, 7 September 2020 (diff | hist) . . (+114) . . Info director (→Inputs: added info about HUD disabling/enabling in the ForceSurvivorPositions and ReleaseSurvivorPositions listing)
- 06:36, 24 May 2020 (diff | hist) . . (-22) . . m LOD (→See Also: removed "Level of detail" link, as it redirects to this exact page.) (current)
- 22:48, 2 May 2020 (diff | hist) . . (+48) . . m $bonemerge (→Writing Bonemerge easily: fixed up the string to work with more names. Previously bone names with : did not work) (current)
- 15:54, 27 April 2020 (diff | hist) . . (+21) . . $bonemerge (→Writing Bonemerge easily: added missing step...)
- 15:54, 27 April 2020 (diff | hist) . . (-654) . . $bonemerge (→Writing Bonemerge easily: updated guide with a simpler to understand alternative. which also includes less work)
- 15:17, 27 April 2020 (diff | hist) . . (+1,169) . . $bonemerge (added a guide on how to quickly make bonemerge lines)
- 19:00, 28 March 2020 (diff | hist) . . (+56) . . Left 4 Dead Infected Populations (→Creating a User-Defined Population: Updated the text to be more helpful)
- 10:46, 15 March 2020 (diff | hist) . . (-1) . . Left 4 Dead 2 Sky List (changed sun angles of sky_l4d_predawn02_hdr so that the sun entity actually lines up with the sun on the skybox texture) (current)
- 13:34, 14 February 2020 (diff | hist) . . (+121) . . List of L4D2 Entities (→Unlisted: added weapon listing for oxygentank, propanetank, fireworkcrate, cole_bottles and gnome. as they also exist, but were not yet listed)
- 13:17, 1 February 2020 (diff | hist) . . (+136) . . Deadline AddonInfo File (changed location and info about what part the addoninfo.txt actually uses) (current)
- 00:09, 10 January 2020 (diff | hist) . . (+303) . . $pushd (edited teh page to add more information to the main text and expanded on teh example.) (current)
- 14:35, 29 December 2019 (diff | hist) . . (+339) . . $definebone (→Generating definebone lines using Crowbar: updated with new information. Regarding the fact that studiomdl will not properly write any definebone lines when there already are existing definebone lines in the qc file.) (current)
- 14:33, 10 December 2019 (diff | hist) . . (+16) . . m Bind (accidentally deleted the "special keys" title when doing th elast edit. so i added it again)
- 14:32, 10 December 2019 (diff | hist) . . (+1,402) . . Bind (→Special Keys: reformatted the entire list)
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