Category:Modeling: Difference between revisions

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[[Category:Modding]]
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=The Essentials=
__NOTOC__
*[[Overview of Model Creation]]
 
*[[Compiling Models Basics]]
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== Getting started ==
 
* '''[[Model Creation Overview]]'''
* '''[[Exporting a model]]'''
* '''[[Compiling a model]]'''
** '''[[Studiomdl]]'''
* '''[[ItemTest]]'''
* [[:Category:QC Commands]]
 
== Key features ==
 
* [[$sequence|Skeletal animation]] (with [[$ikchain|inverse kinematics]])
* [[Flex animation|Facial animation]] (with [[Eyeball|eyes]])
* [[Vertex animation]]
* [[$lod|Level of detail]]
* Physics:
** [[$collisionmodel|Collision meshes]]
** [[prop_data|Embedded physics data]]
** [[$jigglebone|Physics bones]]
* [[Hitbox|Hitboxes]]
 
== Tutorials ==
*[[Materials for models]]
*[[Materials for models]]
*[[Skeletons and Rigging]]
*[[Skeletons and Rigging]]
*[[Physics and Ragdolls]]
*[[Physics and Ragdolls]]
*[[Creating Characters]]
*[[Character Creation Overview]]
**[[Character Setup Overview]]
**[[Character Setup Overview]]
**[[Making Changes to Your Character Model]]
**[[Character Textures and Materials]]
**[[Character Textures and Materials]]
**[[Character Facial Animation Shapekey Set]]
**[[Character Facial Animation Shapekey Set]]
**[[Eye Position Setup ]]
**[[Eye Position Setup ]]
*[[.QC Commands]]
**[[Locking Npc Animations]]
*[[View Models]]
*[[View Models]]
*[[Vehicles]]
*[[Level of detail]]
*[[Vehicles (modeling)]]
*[[Porting Goldsource content to Source]]
*[[Porting Goldsource content to Source]]
*[[Fixing CStrike models for HL2]]
*[[Skeleton motion mapping]]
*[[Skeleton motion mapping]]
*[[Physics Box Model in Milkshape3D]]
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== Modeling package help ==
*Freeware:
** [[Blender]]
** [[GMax]]
** [[Softimage]]
** [[kHED]]
*Shareware:
** [[Maya]]
** [[3DS Max]]
** [[Modo]]
** [[Lightwave]]
** [[Cinema 4D]]
** [[Fragmotion]]
** [[MilkShape 3D]]
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=3D package instructions=
==Troubleshooting==
==[[Blender]]==
*[[Modeling props with Blender]]


*[[Is Blender 3D Good for Source/How to Start]]
* [[Troubleshooting Modeling]]
* [[Compiling a model#Common errors|Common compile errors]]


==[[3DS Max]]==
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*[[Preparations for building content for Source with Max]]
*[[Modelling props with Max]]


==[[XSI]]==
== Tools ==
*[[XSI Beginner Tutorial]]
*[[XSI Texturing]]
*[[XSI Animation]]
*[[Replacing HL2DM player models with XSI Mod Tool]]
*[[Converting brush structures in your map into a prop static with XSI Mod Tool]]


=Related tools=
*[[Half-Life Model Viewer]]
*[[Half-Life Model Viewer]]
*[[Mdldecompiler]]
*[[qc_eyes]]
*[[Qc eyes]]
*[[Crowbar]]
*[[Studiocompiler]]
*[[Propper]]
*[[VMF to SMD]]
*[[Wall Worm Model Tools]]


=Troubleshooting=
{{category end}}
*[[Troubleshooting Modeling]]
 
*[[Assistance Requests]]
[[Category:Modding]]
[[Category:Entry pages]]

Latest revision as of 15:58, 18 April 2025

Subcategories

This category has the following 10 subcategories, out of 10 total.

3

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F

L

M

Q

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Pages in category "Modeling"

The following 147 pages are in this category, out of 147 total.