Category:Modeling: Difference between revisions
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*[[ | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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== Getting started == | |||
* '''[[Model Creation Overview]]''' | |||
* '''[[Exporting a model]]''' | |||
* '''[[Compiling a model]]''' | |||
** '''[[Studiomdl]]''' | |||
* '''[[ItemTest]]''' | |||
* [[:Category:QC Commands]] | |||
== Key features == | |||
* [[$sequence|Skeletal animation]] (with [[$ikchain|inverse kinematics]]) | |||
* [[Flex animation|Facial animation]] (with [[Eyeball|eyes]]) | |||
* [[Vertex animation]] | |||
* [[$lod|Level of detail]] | |||
* Physics: | |||
** [[$collisionmodel|Collision meshes]] | |||
** [[prop_data|Embedded physics data]] | |||
** [[$jigglebone|Physics bones]] | |||
* [[Hitbox|Hitboxes]] | |||
== Tutorials == | |||
*[[Materials for models]] | *[[Materials for models]] | ||
*[[Skeletons and Rigging]] | *[[Skeletons and Rigging]] | ||
*[[Physics and Ragdolls]] | *[[Physics and Ragdolls]] | ||
*[[ | *[[Character Creation Overview]] | ||
**[[Character Setup Overview]] | **[[Character Setup Overview]] | ||
**[[Character Textures and Materials]] | **[[Character Textures and Materials]] | ||
**[[Character Facial Animation Shapekey Set]] | **[[Character Facial Animation Shapekey Set]] | ||
**[[Eye Position Setup ]] | **[[Eye Position Setup ]] | ||
*[[ | **[[Locking Npc Animations]] | ||
*[[View Models]] | *[[View Models]] | ||
*[[Vehicles]] | *[[Level of detail]] | ||
*[[Vehicles (modeling)]] | |||
*[[Porting Goldsource content to Source]] | *[[Porting Goldsource content to Source]] | ||
*[[Fixing CStrike models for HL2]] | |||
*[[Skeleton motion mapping]] | *[[Skeleton motion mapping]] | ||
*[[Physics Box Model in Milkshape3D]] | |||
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== | |||
== Modeling package help == | |||
== | |||
*Freeware: | |||
*[[ | ** [[Blender]] | ||
*[[ | ** [[GMax]] | ||
*[[ | ** [[Softimage]] | ||
*[[ | ** [[kHED]] | ||
*[[ | *Shareware: | ||
** [[Maya]] | |||
** [[3DS Max]] | |||
** [[Modo]] | |||
** [[Lightwave]] | |||
** [[Cinema 4D]] | |||
** [[Fragmotion]] | |||
** [[MilkShape 3D]] | |||
{{category cell|background-color=white|border-color=white}} | |||
==Troubleshooting== | |||
* [[Troubleshooting Modeling]] | |||
* [[Compiling a model#Common errors|Common compile errors]] | |||
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== Tools == | |||
*[[Half-Life Model Viewer]] | *[[Half-Life Model Viewer]] | ||
*[[ | *[[qc_eyes]] | ||
*[[ | *[[Crowbar]] | ||
*[[ | *[[Propper]] | ||
*[[VMF to SMD]] | |||
*[[Wall Worm Model Tools]] | |||
{{category end}} | |||
[[Category:Modding]] | |||
[[Category:Entry pages]] |
Latest revision as of 15:58, 18 April 2025
Getting startedKey features
Tutorials |
Modeling package help |
Troubleshooting | |
Tools |
Subcategories
This category has the following 10 subcategories, out of 10 total.
3
- 3DS Max (8 P)
B
- Blender (12 P)
F
- Fr/QC Commands (1 P)
L
- Lightwave (1 P)
M
- Maya (6 P)
- MilkShape 3D (1 P)
Q
R
- Ru/Blender (3 P)
S
- SketchUp (3 P)
X
- XSI (16 P)
Pages in category "Modeling"
The following 147 pages are in this category, out of 147 total.
$
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
F
H
I
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Predicted viewmodel
- Prop data
- Prop data base types
- Prop Download Sites
- Pt-br/$hbox
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel