Category:Es/Level Design: Difference between revisions
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[[Category:Modding]]__NOTOC__ | [[Category:Modding]]__NOTOC__ | ||
Vaya al fondo de esta página para una lista alfabética de todos los asuntos relacionados con el diseño. Algunos asuntos no se enumeran aquí. | |||
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== | == Objetos == | ||
* [[List of entities | Lista de entidades]] | * [[List of entities | Lista de entidades]] | ||
* [[:Category:World Models|Galería de Modelos]] | * [[:Category:World Models|Galería de Modelos]] | ||
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== | == Problemas == | ||
* [[:Category:Level Design FAQ|FAQ Diseño de Niveles]] | * [[:Category:Level Design FAQ|FAQ Diseño de Niveles]] | ||
* [[Optimization | Optimización]] | * [[Optimization | Optimización]] | ||
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== | == Teoría de Diseño == | ||
* [[What makes a good level?]] | * [[What makes a good level? | ¿Que hace a un nivel que sea bueno? ]] | ||
* [[Single-Player Mapping Tips]] | * [[Single-Player Mapping Tips | Mapas para un jugador]] | ||
* [[Bounce (level design)]] | * [[Bounce (level design)]] | ||
* [[Loops (level design)]] | * [[Loops (level design)]] | ||
* [[Push Gameplay]] | * [[Push Gameplay]] | ||
* [[Map Compiling Theory]] | * [[Map Compiling Theory | Teoría de compilación de un mapa]] | ||
{{category end}} | {{category end}} | ||
{{otherlang:en}}{{otherlang:en:jp|:Category:Level Design:jp}}, {{otherlang:en:sv|:Category:Level Design:sv}} | {{otherlang:en}}{{otherlang:en:jp|:Category:Level Design:jp}}, {{otherlang:en:sv|:Category:Level Design:sv}} |
Revision as of 12:14, 11 April 2006
Vaya al fondo de esta página para una lista alfabética de todos los asuntos relacionados con el diseño. Algunos asuntos no se enumeran aquí.
Template:Otherlang:enTemplate:Otherlang:en:jp, Template:Otherlang:en:sv
Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 25 pages are in this category, out of 25 total.