Category:Portal level design: Difference between revisions
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* [[Portal Glitch Prevention | Glitch Prevention]] | * [[Portal Glitch Prevention | Glitch Prevention]] | ||
* [[Logic gate | Logic gates]] | * [[Logic gate | Logic gates]] | ||
* [[Creating multiple buttons for one door | Multiple Buttons For a Door]] | |||
* [[Getting_the_portalgun_at_the_start_of_map_correctly|Starting With the Portalgun]] | |||
== Design == | == Design == | ||
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* [[Creating indicator lights | Indicator Lights]] | * [[Creating indicator lights | Indicator Lights]] | ||
* [[Complimentary Victory Lift| Lift Platforms]] | * [[Complimentary Victory Lift| Lift Platforms]] | ||
* [[Creating Portal Piston Panels| Piston Panels]] | * [[Creating Portal Piston Panels| Piston Panels]] | ||
* [[Creating a Portal Radio | Radio]] | * [[Creating a Portal Radio | Radio]] | ||
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* [[Creating a moving platform | Scaffold]] | * [[Creating a moving platform | Scaffold]] | ||
* [[Creating a security camera | Security Camera]] | * [[Creating a security camera | Security Camera]] | ||
* [[Switch]] | * [[Switch]] | ||
* [[Test Chamber Door]] | * [[Test Chamber Door]] |
Revision as of 23:59, 8 June 2022
This article focuses on Portal level design. For general mapping tutorials, see Category:Level Design.
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