From Valve Developer Community
Particle Name |
Description
|
blood_impact_red_01 |
|
blood_impact_red_01_chunk |
|
blood_impact_red_01_goop |
|
blood_impact_red_01_smalldroplets |
|
blood_impact_green_01 |
|
blood_impact_yellow_01 |
|
broken_tube_suck (control points 1 and 2) |
The effect placed by broken tube sections; wind.
|
Cleanser_edge_1-2 |
Effects which may be placed at the edges of Emancipation Grills; similar to the full cleanser particle but with a solid edge on one side.
|
elevator_beam |
The effect which can be briefly seen above Testchamber Interlock elevators, replacing an elevator cable.
|
finale_arms |
|
finale_finalportal |
|
finale_fx |
|
finale_gasescape_initial |
|
finale_gasescape1 |
|
finale_glowburn |
|
finale_glowburn2 |
|
finale_sparks |
|
finale_sparks2 |
|
fire_incinerator_constant |
|
fire_incinerator_door |
|
fire_incinerator_window_base |
|
fire_large_02 |
Very Large Fire
|
fire_medium_01 |
Large Fire
|
fire_ploom_01 |
Tiny fire, but only lasts for a second
|
Glados_Beam (control points 1 and 2) |
Effect used when one of GLaDOS's cores are shot off in the boss battle.
|
human_cleanser |
Neurotoxin effects
|
human_cleanser_large |
More neurotoxin effects
|
neurotoxins_step1-3 |
Even more neurotoxin effects
|
portal_1-2_badsurface |
The following effects down to portalgun_1_cleanser are particles involved with either the ASHPD or portals themselves. The titles are somewhat self-descriptive.
|
portal_1-2_badvolume |
|
portal_1-2_charge |
|
portal_1-2_cleanser |
|
portal_1-2_close |
|
portal_1-2_edge |
|
portal_1-2_near |
|
portal_1-2_overlap |
|
portal_1-2_particles |
|
portal_1-2_projectile_ball |
|
portal_1-2_projectile_stream |
|
portal_1-2_projectile_trail |
|
portal_1-2_success |
|
portal_1-2_test |
|
portal_1-2_vacuum |
|
portalgun_1_cleanser |
|
portal_cleanser |
The full Emancipation Grill effect.
|
water_mist_1024_512 |
The following effects are goo mist particles.
|
water_mist_256 |
|
water_mist_384_128 |
|
water_mist_512 |
|
water_mist_512_128 |
|