Test Chambers
testchmb_a_00
test_chamber/ai_00_a_entry.vcd
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test_chamber/ai_00_a_success.vcd
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test_chamber/ai_00_b_entry.vcd
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test_chamber/ai_00_b_success.vcd
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testchmb_a_01
test_chamber/ai_01_a_entry.vcd
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test_chamber/ai_01_a_portalgun.vcd
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test_chamber/ai_01_b_entry.vcd
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test_chamber/ai_01_b_success.vcd
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testchmb_a_02
test_chamber/ai_02_a_entry.vcd
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test_chamber/ai_02_a_success.vcd
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test_chamber/ai_02_b_success.vcd
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testchmb_a_03
test_chamber/ai_03_a_entry.vcd
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test_chamber/ai_03_a_success.vcd
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test_chamber/ai_03_b_entry.vcd
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test_chamber/ai_03_b_success.vcd
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testchmb_a_04
test_chamber/ai_04_a_entry.vcd
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test_chamber/ai_04_a_success.vcd
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testchmb_a_05
test_chamber/ai_05_a_entry.vcd
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test_chamber/ai_05_a_nag01.vcd
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test_chamber/ai_05_a_nag02.vcd
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test_chamber/ai_05_a_nag03.vcd
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test_chamber/ai_05_a_nag04.vcd
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test_chamber/ai_05_a_nag05.vcd
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test_chamber/ai_05_a_success.vcd
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testchmb_a_06
test_chamber/ai_06_a_entry.vcd
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test_chamber/ai_06_a_success01.vcd
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test_chamber/ai_06_a_success02.vcd
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testchmb_a_07
test_chamber/ai_07_a_entry.vcd
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test_chamber/ai_07_a_portalgun.vcd
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test_chamber/ai_07_a_trapped.vcd
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test_chamber/ai_07_b_entry.vcd
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test_chamber/ai_07_b_success.vcd
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testchmb_a_08
test_chamber/ai_08_a_entry.vcd
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test_chamber/ai_08_a_success.vcd
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test_chamber/ai_08_a_trapped.vcd
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testchmb_a_09
test_chamber/ai_09_a_entry.vcd
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test_chamber/ai_09_a_success.vcd
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testchmb_a_10
test_chamber/ai_10_a_entry.vcd
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test_chamber/ai_10_a_success.vcd
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testchmb_a_11
test_chamber/ai_11_a_entry.vcd
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test_chamber/ai_11_a_success.vcd
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testchmb_a_13
test_chamber/ai_13_a_end.vcd
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test_chamber/ai_13_a_entry.vcd
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test_chamber/ai_13_a_euthanized01.vcd
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test_chamber/ai_13_a_middle.vcd
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test_chamber/ai_13_a_middle2.vcd
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test_chamber/ai_13_a_nag01.vcd
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test_chamber/ai_13_a_nag02.vcd
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test_chamber/ai_13_a_nag03.vcd
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test_chamber/ai_13_a_nag04.vcd
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test_chamber/ai_13_a_nag05.vcd
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test_chamber/ai_13_a_nag06.vcd
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test_chamber/ai_13_a_nag07.vcd
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test_chamber/ai_13_a_nag08.vcd
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test_chamber/ai_13_a_pickup.vcd
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testchmb_a_14
test_chamber/ai_14_a_entry.vcd
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test_chamber/ai_14_a_success.vcd
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testchmb_a_15
test_chamber/ai_15_a_entry.vcd
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test_chamber/ai_15_a_firepit.vcd
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test_chamber/ai_15_a_survivedfire.vcd
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Escape Areas
testchmb_a_15
escape/ai_escape_speaker01.vcd
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escape/ai_escape_speaker02.vcd
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escape/ai_escape_speaker03 - back in testing area.vcd
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escape/ai_escape_speaker04.vcd
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escape_00
escape/ai_escape00_a_nag01.vcd
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escape/ai_escape_speaker05.vcd
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escape/ai_escape_speaker06.vcd
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escape/ai_escape_speaker07.vcd
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escape/ai_escape_speaker08.vcd
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escape_01
escape/ai_escape00_c_nag01.vcd
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escape/ai_escape_speaker09.vcd
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escape/ai_escape_speaker10.vcd
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escape/ai_escape01_nag01.vcd
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Note:This scene "starts" after you drop down in the turret trap, however, the sound file for escape/ai_escape00_c_nag01.vcd is missing
escape_02
escape/cake_ride.vcd
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escape/escape_02_destroyed_first_core.vcd
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escape/escape_02_destroyed_second_core.vcd
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escape/escape_02_destroyed_third_core.vcd
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escape/escape_02_drop_first_core.vcd
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escape/escape_02_drop_first_core_nags.vcd
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escape/escape_02_foundme.vcd
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escape/escape_02_misc_nags.vcd
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escape/escape_02_picked_up_first_core_nags.vcd
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escape/escape_02_turret_deployed.vcd
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escape/glados_destruction.vcd
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escape/the_surface.vcd
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General
general/ai_box_fried.vcd
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general/ai_box_lost.vcd
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general/generic_security_camera_destroyed-2.vcd
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general/generic_security_camera_destroyed-3.vcd
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general/generic_security_camera_destroyed-4.vcd
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general/generic_security_camera_destroyed-5.vcd
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Unused
Most of these are used in the Portal Beta, however, they do exist in Portal's scenes.image file.
general/generic_security_camera_destroyed-1.vcd
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test_chamber/ai_15_a_success.vcd
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escape/ai_escape00_a_nag02.vcd
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escape/ai_escape00_a_nag03.vcd
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escape/ai_escape00_a_nag04.vcd
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escape/ai_escape00_a_nag05.vcd
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escape/ai_escape00_a_nag06.vcd
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escape/ai_escape00_a_nag07.vcd
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escape/ai_escape00_a_nag08.vcd
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escape/ai_escape00_a_nag09.vcd
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escape/ai_escape00_a_nag11.vcd
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escape/ai_escape00_a_nag12.vcd
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escape/ai_escape00_a_nag13.vcd
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escape/ai_escape00_a_nag14.vcd
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escape/ai_escape00_a_nag15.vcd
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escape/ai_escape00_a_nag16.vcd
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escape/ai_escape00_a_nag17.vcd
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escape/ai_escape00_b_nag01.vcd
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escape/ai_escape00_b_nag02.vcd
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escape/ai_escape00_b_nag03.vcd
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escape/ai_escape00_c_nag01.vcd
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escape/ai_escape01_2ndhit_01.vcd
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escape/ai_escape01_2ndhit_02.vcd
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escape/ai_escape01_nag02.vcd
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escape/ai_escape01_nag03.vcd
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escape/ai_escape01_nag04.vcd
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escape/ai_escape01_nag05.vcd
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escape/ai_escape01_nag06.vcd
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escape/ai_escape01_nag07.vcd
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escape/ai_escape01_nag08.vcd
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escape/ai_escape01_nag09.vcd
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escape/ai_escape01_nag10.vcd
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escape/ai_escape01_nag11.vcd
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escape/ai_escape01_nag12.vcd
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These can be useful. They play individual lines so you don't have to make custom scenes.
Other
chell/death.vcd
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chell/idle.vcd
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chell/introspection.vcd
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These are Chell's expressions played by the game's Response Rules. Introspection remains unused, however.
Note:These scenes can be used for actors with the targetname "Chell"
See also