Dark Messiah Entities: Difference between revisions
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{{ | {{Back | Dark Messiah: Level Creation}} | ||
__NOTOC__ | |||
== base.fgd == | |||
See [[List of base entities]] | |||
== halflife2.fgd == | |||
=== [[Dark Messiah of Might and Magic]] specific entities. === | |||
{{ColumnBox | count=4 | | |||
'''ai''' | |||
* [[ai_goal_patrol]] | |||
* [[ai_goal_snipe]] | |||
'''info''' | |||
* [[info_target_cyclopedeath]] | |||
'''item''' | |||
* [[item_crate]] | |||
'''mm''' | |||
* [[mm_ally_manager]] | |||
'''trigger''' | |||
* [[trigger_mass]] | |||
}} | |||
=== [[Half-Life 2]] shared entities. === | |||
{{ColumnBox | count=4 | | |||
'''ai''' | |||
* [[ai_ally_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | |||
'''assault''' | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
'''cycler''' | |||
* [[cycler_actor]] | |||
'''env''' | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
'''func''' | |||
* [[func_combine_ball_spawner]] | |||
* [[func_extinguishercharger]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_recharge]] | |||
* [[func_tank]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
'''generic''' | |||
* [[generic_actor]] | |||
'''info''' | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_snipertarget]] | |||
* [[info_target_gunshipcrash]] | |||
'''item''' | |||
* [[item_dynamic_resupply]] | |||
'''monster''' | |||
* [[monster_generic]] | |||
'''npc''' | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apc]] | |||
* [[npc_apcdriver]] | |||
* [[npc_assassin]] | |||
* [[npc_barney]] | |||
* [[npc_barnacle]] | |||
* [[npc_bullseye]] | |||
* [[npc_breen]] | |||
* [[npc_citizen]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_eli]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_helicopter]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_maker]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_ministrider]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_odell]] | |||
* [[npc_particlestorm]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_roller]] | |||
* [[npc_rollerbuddy]] | |||
* [[npc_rollerbull]] | |||
* [[npc_rollerdozer]] | |||
* [[npc_rollermine]] | |||
* [[npc_rollerturret]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_sscanner]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vehicledriver]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_wscanner]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
'''point''' | |||
* [[point_antlion_repellant]] | |||
* [[point_combine_ball_launcher]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_thumper]] | |||
'''scripted''' | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
'''trigger''' | |||
* [[trigger_physics_trap]] | |||
* [[trigger_super_armor]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
}} | |||
== | == mightandmagic.fgd == | ||
[[Category:Entities]] | |||
[[Category: | [[Category: Dark Messiah]][[Category:Entities]][[Category:Level Design]] |
Revision as of 15:25, 18 May 2019
base.fgd
halflife2.fgd
Dark Messiah of Might and Magic specific entities.
ai
info
item
mm
trigger
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
aiscripted
assault
cycler
env
func
- func_combine_ball_spawner
- func_extinguishercharger
- func_healthcharger
- func_lookdoor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
monster
npc
- npc_alyx
- npc_antlion
- npc_antlion_template_maker
- npc_antlionguard
- npc_apc
- npc_apcdriver
- npc_assassin
- npc_barney
- npc_barnacle
- npc_bullseye
- npc_breen
- npc_citizen
- npc_combine_camera
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_eli
- npc_enemyfinder
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_kleiner
- npc_launcher
- npc_maker
- npc_manhack
- npc_metropolice
- npc_ministrider
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_odell
- npc_particlestorm
- npc_pigeon
- npc_poisonzombie
- npc_roller
- npc_rollerbuddy
- npc_rollerbull
- npc_rollerdozer
- npc_rollermine
- npc_rollerturret
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_sscanner
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_wscanner
- npc_zombie
- npc_zombie_torso
- npc_zombine
point
prop
scripted
trigger