Ammunition: Difference between revisions
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==Ammunition entities== | ==Ammunition entities== | ||
{{Game link|Half-Life 2}} | |||
[[Image:Item_ammo_357.jpg|right|100px|.357 ammo]] | [[Image:Item_ammo_357.jpg|right|100px|.357 ammo]] | ||
* [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]]. | * [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]]. | ||
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* [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]]. | * [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]]. | ||
{{Game link|Team Fortress 2}} | |||
[[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]] | [[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]] | ||
* [[item_ammopack_full]] - Fully replenishes ammo to current class. | * [[item_ammopack_full]] - Fully replenishes ammo to current class. | ||
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* [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo. | * [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo. | ||
{{Game link|Left 4 Dead}} | |||
* [[weapon_ammo_spawn]] - Reusable ammo pile that fully replenishes ammo. | * [[weapon_ammo_spawn]] - Reusable ammo pile that fully replenishes ammo. | ||
{{Game link|Counter-Strike: Source}} | |||
* [[ammo_338mag]] - Bullets for the [[weapon_awp|AWP]]. | * [[ammo_338mag]] - Bullets for the [[weapon_awp|AWP]]. | ||
* [[ammo_357sig]] - Bullets for the [[weapon_p228|228 Compact]]. | * [[ammo_357sig]] - Bullets for the [[weapon_p228|228 Compact]]. |
Revision as of 02:37, 4 December 2018
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.
Ammunition entities
- item_ammo_357 - Bullets for the .357 Revolver.
- item_ammo_357_large
- item_ammo_ar2 - Bullets for the Combine AR2.
- item_ammo_ar2_large
- item_ammo_ar2_altfire - Energy balls for the AR2's secondary fire.
- item_ammo_crate - Crate containing an unlimited supply of the specified ammunition.
- item_ammo_crossbow - Rebar for the Crossbow.
- item_ammo_pistol - Bullets for the pistol.
- item_ammo_pistol_large
- item_ammo_smg1 - Bullets for the SMG.
- item_ammo_smg1_large
- item_ammo_smg1_grenade - Grenades for the SMG's secondary fire mode.
- item_box_buckshot - Shells for the shotgun.
- item_rpg_round - Rocket for the RPG.
- item_ammopack_full - Fully replenishes ammo to current class.
- item_ammopack_medium - Replenishes 50% of ammo.
- item_ammopack_small - Replenishes 25% of ammo.
- func_regenerate - Static object (usually used in spawn areas), replenishes all ammo.
- weapon_ammo_spawn - Reusable ammo pile that fully replenishes ammo.
- ammo_338mag - Bullets for the AWP.
- ammo_357sig - Bullets for the 228 Compact.
- ammo_45acp - Bullets for the 45 USP, Mac 10 and UMP45.
- ammo_50ae - Bullets for the Desert Eagle.
- ammo_556mm - Bullets for the Galil, Famas, M4A1, SIG SG552 and Krieg 552.
- ammo_556mm_box - Bullets for the M249.
- ammo_57mm - Bullets for the Five-Seven and P90.
- ammo_762mm - Bullets for the AK-47, GS/SG-1 and Scout.
- ammo_9mm - Bullets for the Dual Elites, Glock 18, MP5 and TMP.
- ammo_buckshot - Bullets for the Benelli M3 and Benelli XM1014.
Ammunition coding
- Adding New Ammotypes
- AmmoDef - defines types of hitscan ammunition
- Changing clip sizes - How to change the amount of ammo per magazine
- Changing max ammo in HL2 - How to change the maximum ammo the player can carry
- Magazine style reloads - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading