Ammunition: Difference between revisions

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==Ammunition entities==
==Ammunition entities==
=== {{Game link|Half-Life 2}} series===
 
{{Game link|Half-Life 2}}
[[Image:Item_ammo_357.jpg|right|100px|.357 ammo]]
[[Image:Item_ammo_357.jpg|right|100px|.357 ammo]]
* [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]].
* [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]].
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* [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]].
* [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]].


=== {{Game link|Team Fortress 2}}===
 
{{Game link|Team Fortress 2}}
[[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]]
[[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]]
* [[item_ammopack_full]] - Fully replenishes ammo to current class.
* [[item_ammopack_full]] - Fully replenishes ammo to current class.
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* [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo.
* [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo.


=== {{Game link|Left 4 Dead}} series===
 
{{Game link|Left 4 Dead}}
* [[weapon_ammo_spawn]] - Reusable ammo pile that fully replenishes ammo.
* [[weapon_ammo_spawn]] - Reusable ammo pile that fully replenishes ammo.


=== {{Game link|Counter-Strike: Source}} ===
 
{{Game link|Counter-Strike: Source}}
* [[ammo_338mag]] - Bullets for the [[weapon_awp|AWP]].
* [[ammo_338mag]] - Bullets for the [[weapon_awp|AWP]].
* [[ammo_357sig]] - Bullets for the [[weapon_p228|228 Compact]].
* [[ammo_357sig]] - Bullets for the [[weapon_p228|228 Compact]].

Revision as of 02:37, 4 December 2018

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.

Ammunition entities

Half-Life 2 Half-Life 2

.357 ammo
An item_ammo_crate, containing SMG1 ammo.
Item ammo smg1.jpg


Team Fortress 2 Team Fortress 2

A full ammo box.


Left 4 Dead Left 4 Dead


Counter-Strike: Source Counter-Strike: Source


Ammunition coding