Category:Modeling: Difference between revisions
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Ultragamer (talk | contribs) m (Common errors link fix.) |
TomEdwards (talk | contribs) (+ "Key features" section) |
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* '''[[Compiling a model]]''' | * '''[[Compiling a model]]''' | ||
* [[:Category:QC Commands]] | * [[:Category:QC Commands]] | ||
== Key features == | |||
* [[$sequence|Skeletal animation]] (with [[$ikchain|inverse kinematics]]) | |||
* [[$model|Facial animation]] (with [[eyes]]) | |||
* [[$lod|Level of detail]] | |||
* Physics: | |||
** [[$collisionmodel|Collision meshes]] | |||
** [[prop_data|Embedded physics data]] | |||
** [[$jigglebone|Physics bones]] | |||
* [[$hbox|Hitboxes]] | |||
== Tutorials == | == Tutorials == | ||
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{{category end}} | {{category end}} | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 04:01, 11 August 2009
Getting startedKey features
Tutorials |
Modeling package help |
Troubleshooting | |
Tools |
Subcategories
This category has the following 10 subcategories, out of 10 total.
3
- 3DS Max (8 P)
B
- Blender (12 P)
F
- Fr/QC Commands (1 P)
L
- Lightwave (1 P)
M
- Maya (6 P)
- MilkShape 3D (1 P)
Q
R
- Ru/Blender (3 P)
S
- SketchUp (3 P)
X
- XSI (16 P)
Pages in category "Modeling"
The following 147 pages are in this category, out of 147 total.
$
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
F
H
I
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Predicted viewmodel
- Prop data
- Prop data base types
- Prop Download Sites
- Pt-br/$hbox
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel