List of Counter-Strike entities: Difference between revisions
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{{cleanup| This list contains inaccuracies and omissions, please check.}} | |||
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This is a complete list of all entities found in [[cs|Counter-Strike]]. | This is a complete list of all entities found in [[cs|Counter-Strike]]. |
Revision as of 22:55, 22 February 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
This list contains inaccuracies and omissions, please check.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a complete list of all entities found in Counter-Strike.
ambient_*
armoury_*
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_glow
- env_global
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_illusionary
- func_ladder
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
- func_hostage_rescue
- func_bomb_target
- func_buyzone
- func_escapezone
- func_vip_safetyzone
- func_vehicle
- func_vehiclecontrols
hostage_*
info_*
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- infodecal
- info_vip_start
- info_hostage_rescue
- info_bomb_target
- info_map_parameters
light_*
momentary_*
multi_*
path_*
trigger_*
- trigger_auto
- trigger_camera
- trigger_changetarget
- trigger_counter
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
worldspawn