Dark Messiah Entities: Difference between revisions

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{{note|The following information is based on entities found in the [[Dark Messiah Singleplayer Demo]] and is not based on the the final product at this moment; upon release this page will be expanded.}}
{{Back | Dark Messiah: Level Creation}}


==List of [[Dark Messiah]] Entities==
__NOTOC__


[[npc_cyclope]]
== base.fgd ==
[[npc_leanna]]
See [[List of base entities]]


[[item_potion_life]]
== halflife2.fgd ==
[[item_potion_mana]]
=== [[Dark Messiah of Might and Magic]] specific entities. ===
{{ColumnBox | count=4 |
'''ai'''
* [[ai_goal_patrol]]
* [[ai_goal_snipe]]
'''info'''
* [[info_target_cyclopedeath]]
'''item'''
* [[item_crate]]
'''mm'''
* [[mm_ally_manager]]
'''trigger'''
* [[trigger_mass]]
}}


[[weapon_arx_short_sword]]
=== [[Half-Life 2]] shared entities. ===
[[weapon_arxclub]]
{{ColumnBox | count=4 |
[[weapon_arxdaggers]]
'''ai'''
[[weapon_arxorccleaver]]
* [[ai_ally_manager]]
[[weapon_mm_shield_deathknight]]
* [[ai_battle_line]]
[[weapon_mm_shield_gob]]
* [[ai_changehintgroup]]
[[weapon_mm_shield_necroguard]]
* [[ai_changetarget]]
[[weapon_mm_shield_orc]]
* [[ai_citizen_response_system]]
[[weapon_mm_staff_wood]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_police]]
* [[ai_goal_standoff]]
* [[ai_npc_eventresponsesystem]]
* [[ai_relationship]]
* [[ai_script_conditions]]
'''aiscripted'''
* [[aiscripted_schedule]]
'''assault'''
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
'''cycler'''
* [[cycler_actor]]
'''env'''
* [[env_global]]
* [[env_gunfire]]
* [[env_headcrabcanister]]
'''func'''
* [[func_combine_ball_spawner]]
* [[func_extinguishercharger]]
* [[func_healthcharger]]
* [[func_lookdoor]]
* [[func_recharge]]
* [[func_tank]]
* [[func_tankairboatgun]]
* [[func_tankapcrocket]]
* [[func_tanklaser]]
* [[func_tankmortar]]
* [[func_tankphyscannister]]
* [[func_tankpulselaser]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
'''generic'''
* [[generic_actor]]
'''info'''
* [[info_darknessmode_lightsource]]
* [[info_snipertarget]]
* [[info_target_gunshipcrash]]
'''item'''
* [[item_dynamic_resupply]]
'''monster'''
* [[monster_generic]]
'''npc'''
* [[npc_alyx]]
* [[npc_antlion]]
* [[npc_antlion_template_maker]]
* [[npc_antlionguard]]
* [[npc_apc]]
* [[npc_apcdriver]]
* [[npc_assassin]]
* [[npc_barney]]
* [[npc_barnacle]]
* [[npc_bullseye]]
* [[npc_breen]]
* [[npc_citizen]]
* [[npc_combine_camera]]
* [[npc_combine_s]]
* [[npc_combinedropship]]
* [[npc_combinegunship]]
* [[npc_crabsynth]]
* [[npc_cranedriver]]
* [[npc_crow]]
* [[npc_cscanner]]
* [[npc_eli]]
* [[npc_enemyfinder]]
* [[npc_fastzombie]]
* [[npc_fastzombie_torso]]
* [[npc_fisherman]]
* [[npc_gman]]
* [[npc_headcrab]]
* [[npc_headcrab_black]]
* [[npc_headcrab_fast]]
* [[npc_heli_avoidbox]]
* [[npc_heli_avoidsphere]]
* [[npc_heli_nobomb]]
* [[npc_helicopter]]
* [[npc_kleiner]]
* [[npc_launcher]]
* [[npc_maker]]
* [[npc_manhack]]
* [[npc_metropolice]]
* [[npc_ministrider]]
* [[npc_missiledefense]]
* [[npc_monk]]
* [[npc_mortarsynth]]
* [[npc_mossman]]
* [[npc_odell]]
* [[npc_particlestorm]]
* [[npc_pigeon]]
* [[npc_poisonzombie]]
* [[npc_roller]]
* [[npc_rollerbuddy]]
* [[npc_rollerbull]]
* [[npc_rollerdozer]]
* [[npc_rollermine]]
* [[npc_rollerturret]]
* [[npc_seagull]]
* [[npc_sniper]]
* [[npc_spotlight]]
* [[npc_sscanner]]
* [[npc_stalker]]
* [[npc_strider]]
* [[npc_turret_ceiling]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
* [[npc_vehicledriver]]
* [[npc_vortigaunt]]
* [[npc_wscanner]]
* [[npc_zombie]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
'''point'''
* [[point_antlion_repellant]]
* [[point_combine_ball_launcher]]
'''prop'''
* [[prop_combine_ball]]
* [[prop_thumper]]
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_super_armor]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
}}


==See also==
== mightandmagic.fgd ==
* [[List of base entities]]


[[Category:Entities]]
 
[[Category:Dark Messiah]]
[[Category: Dark Messiah]][[Category:Entities]][[Category:Level Design]]

Revision as of 15:25, 18 May 2019

Dark Messiah: Level Creation


base.fgd

See List of base entities

halflife2.fgd

Dark Messiah of Might and Magic specific entities.

ai

info

item

mm

trigger

Half-Life 2 shared entities.

ai

aiscripted

assault

cycler

env

func

generic

info

item

monster

npc

point

prop

scripted

trigger

mightandmagic.fgd