Ammunition: Difference between revisions
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==Ammunition entities== | ==Ammunition entities== | ||
=== | === {{Game link|Half-Life 2}} series=== | ||
[[Image:Item_ammo_357.jpg|right|100px|.357 ammo]] | [[Image:Item_ammo_357.jpg|right|100px|.357 ammo]] | ||
* [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]] | * [[item_ammo_357]] - Bullets for the [[weapon_357|.357 Revolver]]. | ||
* [[item_ammo_357_large]] | * [[item_ammo_357_large]] | ||
* [[item_ammo_ar2]] - Bullets for the [[weapon_ar2|Combine AR2]] | * [[item_ammo_ar2]] - Bullets for the [[weapon_ar2|Combine AR2]]. | ||
* [[item_ammo_ar2_large]] | * [[item_ammo_ar2_large]] | ||
* [[item_ammo_ar2_altfire]] - Energy balls for the AR2's secondary fire | * [[item_ammo_ar2_altfire]] - Energy balls for the AR2's secondary fire. | ||
[[Image:item_ammo_crate.jpg|100px|right|An item_ammo_crate, containing SMG1 ammo.]] | [[Image:item_ammo_crate.jpg|100px|right|An item_ammo_crate, containing SMG1 ammo.]] | ||
* [[item_ammo_crate]] - Crate containing an unlimited supply of the specified ammunition | * [[item_ammo_crate]] - Crate containing an unlimited supply of the specified ammunition. | ||
* [[item_ammo_crossbow]] - Rebar for the [[weapon_crossbow|Crossbow]] | * [[item_ammo_crossbow]] - Rebar for the [[weapon_crossbow|Crossbow]]. | ||
* [[item_ammo_pistol]] - Bullets for the [[weapon_pistol|pistol]] | * [[item_ammo_pistol]] - Bullets for the [[weapon_pistol|pistol]]. | ||
* [[item_ammo_pistol_large]] | * [[item_ammo_pistol_large]] | ||
[[Image:item_ammo_smg1.jpg|100px|right]] | |||
* [[item_ammo_smg1]] - Bullets for the [[weapon_smg1|SMG]] | * [[item_ammo_smg1]] - Bullets for the [[weapon_smg1|SMG]]. | ||
* [[item_ammo_smg1_large]] | * [[item_ammo_smg1_large]] | ||
* [[item_ammo_smg1_grenade]] - Grenades for the SMG's secondary fire mode | * [[item_ammo_smg1_grenade]] - Grenades for the SMG's secondary fire mode. | ||
* [[item_box_buckshot]] - Shells for the [[weapon_shotgun|shotgun]] | * [[item_box_buckshot]] - Shells for the [[weapon_shotgun|shotgun]]. | ||
* [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]] | * [[item_rpg_round]] - Rocket for the [[weapon_rpg|RPG]]. | ||
=== | === {{Game link|Team Fortress 2}}=== | ||
[[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]] | [[Image:Item ammopack full tf.JPG|right|100px|A full ammo box.]] | ||
* [[item_ammopack_full]] - Fully replenishes ammo to current class | * [[item_ammopack_full]] - Fully replenishes ammo to current class. | ||
* [[item_ammopack_medium]] - Replenishes 50% of ammo | * [[item_ammopack_medium]] - Replenishes 50% of ammo. | ||
* [[item_ammopack_small]] - Replenishes 25% of ammo | * [[item_ammopack_small]] - Replenishes 25% of ammo. | ||
* [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo | * [[func_regenerate]] - Static object (usually used in spawn areas), replenishes all ammo. | ||
=== {{Game link|Left 4 Dead}} series=== | |||
* [[weapon_ammo_spawn]] - Reusable ammo pile that fully replenishes ammo. | |||
=== {{Game link|Counter-Strike: Source}} === | |||
* [[ammo_338mag]] - Bullets for the [[weapon_awp|AWP]]. | |||
* [[ammo_357sig]] - Bullets for the [[weapon_p228|228 Compact]]. | |||
* [[ammo_45acp]] - Bullets for the [[weapon_usp|45 USP]], [[Weapon_mac10|Mac 10]] and [[ammo_ump45|UMP45]]. | |||
* [[ammo_50ae]] - Bullets for the [[weapon_deagle|Desert Eagle]]. | |||
* [[ammo_556mm]] - Bullets for the [[weapon_galil|Galil]], [[weapon_famas|Famas]], [[weapon_m4a1|M4A1]], [[weapon_sg550|SIG SG552]] and [[weapon_sg552|Krieg 552]]. | |||
* [[ammo_556mm_box]] - Bullets for the [[weapon_m249|M249]]. | |||
* [[ammo_57mm]] - Bullets for the [[weapon_fiveseven|Five-Seven]] and [[weapon_p90|P90]]. | |||
* [[ammo_762mm]] - Bullets for the [[weapon_ak74|AK-47]], [[weapon_g3sg1|GS/SG-1]] and [[weapon_scout|Scout]]. | |||
* [[ammo_9mm]] - Bullets for the [[weapon_elite|Dual Elites]], [[weapon_glock|Glock 18]], [[weapon_mp5navy|MP5]] and [[weapon_tmp|TMP]]. | |||
* [[ammo_buckshot]] - Bullets for the [[weapon_m3|Benelli M3]] and [[weapon_xm1014|Benelli XM1014]]. | |||
==Ammunition coding== | ==Ammunition coding== |
Revision as of 18:11, 11 February 2012
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Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.
Ammunition entities
Half-Life 2 series
- item_ammo_357 - Bullets for the .357 Revolver.
- item_ammo_357_large
- item_ammo_ar2 - Bullets for the Combine AR2.
- item_ammo_ar2_large
- item_ammo_ar2_altfire - Energy balls for the AR2's secondary fire.
- item_ammo_crate - Crate containing an unlimited supply of the specified ammunition.
- item_ammo_crossbow - Rebar for the Crossbow.
- item_ammo_pistol - Bullets for the pistol.
- item_ammo_pistol_large
- item_ammo_smg1 - Bullets for the SMG.
- item_ammo_smg1_large
- item_ammo_smg1_grenade - Grenades for the SMG's secondary fire mode.
- item_box_buckshot - Shells for the shotgun.
- item_rpg_round - Rocket for the RPG.
Team Fortress 2
- item_ammopack_full - Fully replenishes ammo to current class.
- item_ammopack_medium - Replenishes 50% of ammo.
- item_ammopack_small - Replenishes 25% of ammo.
- func_regenerate - Static object (usually used in spawn areas), replenishes all ammo.
Left 4 Dead series
- weapon_ammo_spawn - Reusable ammo pile that fully replenishes ammo.
Counter-Strike: Source
- ammo_338mag - Bullets for the AWP.
- ammo_357sig - Bullets for the 228 Compact.
- ammo_45acp - Bullets for the 45 USP, Mac 10 and UMP45.
- ammo_50ae - Bullets for the Desert Eagle.
- ammo_556mm - Bullets for the Galil, Famas, M4A1, SIG SG552 and Krieg 552.
- ammo_556mm_box - Bullets for the M249.
- ammo_57mm - Bullets for the Five-Seven and P90.
- ammo_762mm - Bullets for the AK-47, GS/SG-1 and Scout.
- ammo_9mm - Bullets for the Dual Elites, Glock 18, MP5 and TMP.
- ammo_buckshot - Bullets for the Benelli M3 and Benelli XM1014.
Ammunition coding
- Adding New Ammotypes
- AmmoDef - defines types of hitscan ammunition
- Changing clip sizes - How to change the amount of ammo per magazine
- Changing max ammo in HL2 - How to change the maximum ammo the player can carry
- Magazine style reloads - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading