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|  (spam revert) | SirYodaJedi (talk | contribs)  m (→Programming) | ||
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| {{LanguageBar}} | |||
| {{draft}} | |||
| {{todo|Organization on this page could be better...}} | |||
| Find explanations of various Source development terms here. | Find explanations of various Source development terms here. | ||
| {{Messagebox|text=For an alphabetically sorted list of all terms, see the bottom of the page}} | |||
| __NOTOC__ | |||
| For a list of entities click [[List of entities|here]]. | |||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
| {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
| == Materials & Textures == | |||
| * [[Texture]] | |||
| * [[Material]] | |||
| * [[Albedo]] and [[Diffuse]] | |||
| * [[Alpha]] | |||
| * [[Clip texture]] | |||
| * [[Normal map]] (aka [[Bump map]]) | |||
| * [[Megatexture]] | |||
| * [[Mipmapping]] | |||
| * [[Material vector]] | |||
| * [[Palette]] | |||
| == Brushes == | |||
| *[[World Brush]] | |||
| *[[Brush]] | |||
| *[[Displacement]] | |||
| == Models == | |||
| *[[3D Model]] | |||
| *[[Anatomy of a Model]] - Info on terms such as "Collision hull" | |||
| *[[bmodel]] | |||
| *[[Vertex]] | |||
| == Maps & Level Design == | |||
| *[[Map (level design)]] | |||
| *[[Map pack]] | |||
| *[[BSP]] | |||
| *[[VMF]] | |||
| *[[Grouping and VisGrouping]] | |||
| {{category newcolumn|rowspan=1|width=50%|background-color=white|border-color=#E4DCCD}} | |||
| == Lighting == | |||
| *[[Deferred lighting]] | |||
| *[[Lightmap]] | |||
| *[[Ambient light]] | |||
| == Rendering == | |||
| *[[Expensive]] | |||
| *[[Cheap]] | |||
| *[[Free]] | |||
| *[[PVS]] | |||
| *[[Visleaf]] | |||
| == Terminology == | |||
| *[[Obsolete]] | |||
| *[[Void]] | |||
| *[[Visibility]] | |||
| *[[Wildcard]] | |||
| == Programming == | |||
| *[[frametime]] | |||
| *[[Abstract Coding]] | |||
| *[[Classname]] | |||
| *[[Color1]] | |||
| *[[Color255]] | |||
| [[Category:Entry pages]] | |||
Latest revision as of 13:48, 20 August 2024

 This is a draft category page. It is a work in progress open to editing by anyone.  
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Todo: Organization on this page could be better...
Find explanations of various Source development terms here.

For an alphabetically sorted list of all terms, see the bottom of the page 
For a list of entities click here.
| Materials & Textures
 BrushesModels
 Maps & Level Design | LightingRenderingTerminologyProgramming | 
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Glossary"
The following 174 pages are in this category, out of 174 total.

























