Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | : Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | ||
*[[ | *[[Left 4 Dead 2/Scripting/Expanded Mutation System|Extended Mutation System]] | ||
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | * [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | ||
=== Gamemodes === | === Gamemodes === | ||
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:[[Soundscripts]] | [[Soundscapes]] | :[[Soundscripts]] | [[Soundscapes]] | ||
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | * [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | ||
* [[Detail_prop|Detail Props]] | * [[Detail_prop|Detail Props]] | [[L4D2_Level_Design/L4D2_Detail_props|L4D2 Detail Props]] | ||
* [[Gameinfo.txt#SearchPaths|Management and Organization]] | * [[Gameinfo.txt#SearchPaths|Management and Organization]] | ||
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* [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]] | * [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]] | ||
* [[Dissection of Official L4D2 Campaigns]] | * [[Dissection of Official L4D2 Campaigns]] | ||
* [[Dimensions in L4D2]] | * [[Dimensions/Left 4 Dead|Dimensions in L4D2]] | ||
* [[L4D2 Gamemodes File]] | * [[L4D2 Gamemodes File]] | ||
* [[Expert_compile_mode|Expert Compile Mode]] | * [[Expert_compile_mode|Expert Compile Mode]] |
Latest revision as of 11:25, 30 June 2025
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.