Left 4 Dead 2 Level Creation: Difference between revisions
Jump to navigation
Jump to search
(→Custom Assets: added link to l4d2 detail props page) |
|||
(12 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{l4d2 topicon}} | |||
{{l4d2}} This page contains articles relating to Level Design for [[Left 4 Dead 2]]. | {{l4d2}} This page contains articles relating to Level Design for [[Left 4 Dead 2]]. | ||
Line 8: | Line 10: | ||
==Getting Started== | ==Getting Started== | ||
* [[ | * Download and Install the [[Left 4 Dead 2 Authoring Tools]] | ||
* {{l4d}} '''[[L4D Level Design Basics Tutorial]]''' | * {{l4d}} '''[[L4D Level Design Basics Tutorial]]''' | ||
Line 24: | Line 26: | ||
==Tutorials and Constructing Elements== | ==Tutorials and Constructing Elements== | ||
* [[Ladders# | * [[Working Ladders#Brush Ladders|Ladders]] | [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders]] | ||
* [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]] | * [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]] | ||
* [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]] | * [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]] | ||
Line 48: | Line 50: | ||
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | * [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | : Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | ||
*[[ | *[[Left 4 Dead 2/Scripting/Expanded Mutation System|Extended Mutation System]] | ||
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | * [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | ||
=== Gamemodes === | === Gamemodes === | ||
Line 65: | Line 67: | ||
:[[Soundscripts]] | [[Soundscapes]] | :[[Soundscripts]] | [[Soundscapes]] | ||
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | * [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]] | ||
* [[Detail_prop|Detail Props]] | * [[Detail_prop|Detail Props]] | [[L4D2_Level_Design/L4D2_Detail_props|L4D2 Detail Props]] | ||
* [[Gameinfo.txt#SearchPaths|Management and Organization]] | * [[Gameinfo.txt#SearchPaths|Management and Organization]] | ||
Line 92: | Line 94: | ||
* [[List of L4D2 Particles]] | * [[List of L4D2 Particles]] | ||
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]] | * [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]] | ||
* [[List of L4D2 Game Events]] | |||
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]] | * [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]] | ||
* [[List of L4D2 Soundscapes]] | * [[List of L4D2 Soundscapes]] | ||
* [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]] | |||
* [[Dissection of Official L4D2 Campaigns]] | * [[Dissection of Official L4D2 Campaigns]] | ||
* [[Dimensions in L4D2]] | * [[Dimensions/Left 4 Dead|Dimensions in L4D2]] | ||
* [[L4D2 Gamemodes File]] | * [[L4D2 Gamemodes File]] | ||
* [[Expert_compile_mode|Expert Compile Mode]] | * [[Expert_compile_mode|Expert Compile Mode]] | ||
Line 145: | Line 149: | ||
* [[VTFEdit]] | * [[VTFEdit]] | ||
* [[Left 4 Dead Plugins|Creating Server Plugins]] | * [[Left 4 Dead Plugins|Creating Server Plugins]] | ||
* [ | * [https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf AI Systems of L4D] | ||
* Heat Maps | * Heat Maps | ||
* [[:Category:Left 4 Dead Projects|User projects]] | * [[:Category:Left 4 Dead Projects|User projects]] | ||
Line 162: | Line 166: | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
Latest revision as of 11:25, 30 June 2025
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.