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Left 4 Dead 2 Level Creation: Difference between revisions

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{{l4d2}} This page contains articles relating to Level Design for [[Left 4 Dead 2]].  
{{l4d2}} This page contains articles relating to Level Design for [[Left 4 Dead 2]].  


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==Getting Started==
==Getting Started==
* [[Authoring Tools/SDK (Left 4 Dead 2)|Downloading and Installing the Left 4 Dead 2 Authoring Tools]]
* Download and Install the [[Left 4 Dead 2 Authoring Tools]]


* {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''
* {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''
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==Tutorials and Constructing Elements==
==Tutorials and Constructing Elements==
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[Working Ladders#Brush Ladders|Ladders]] | [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]]
* [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]]
* [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]]
* [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]]
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* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[fog_volume|Cinematic Effects}}
* [[fog_volume|Cinematic Effects]]
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | [[Color correction|Color Correction]]
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color correction|Color Correction]]


* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
* [[L4D2 Level Design/VMF Instances|VMF Instances]]
* [[L4D2 Level Design/VMF Instances|VMF Instances]]
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]
* [[L4D2 Level Design/Director_Queries|Director Queries]]
* [[L4D2 Level Design/Director Queries|Director Queries]]
* [[L4D2 Level Design/Wandering_Witch|Wandering Witch]] | [[L4D2 Level Design/Witch_Bride|Witch Bride]]
* [[L4D2 Level Design/Wandering Witch|Wandering Witch]] | [[L4D2 Level Design/Witch Bride|Witch Bride]]
* [[L4D2 Level Design/Instructor_Hints|Instructor Hints]]
* [[L4D2 Level Design/Instructor Hints|Instructor Hints]]
* [[L4D2 Level Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]]
* [[L4D2 Level Design/Hard_Rain|Hard Rain Storm]]
* [[L4D2 Level Design/Hard Rain|Hard Rain Storm]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]]
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Scripting API]]
: Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]]
*[[L4D2 EMS/Intro|Extended Mutation System]]
*[[Left 4 Dead 2/Scripting/Expanded Mutation System|Extended Mutation System]]
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.
=== Gamemodes ===
=== Gamemodes ===
* [[L4D Level Design/Versus_Maps|Versus]]
* [[L4D Level Design/Versus_Maps|Versus]]
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:[[Soundscripts]] | [[Soundscapes]]
:[[Soundscripts]] | [[Soundscapes]]
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
* [[Detail_prop|Detail Props]]
* [[Detail_prop|Detail Props]] | [[L4D2_Level_Design/L4D2_Detail_props|L4D2 Detail Props]]
* [[Gameinfo.txt#SearchPaths|Management and Organization]]
* [[Gameinfo.txt#SearchPaths|Management and Organization]]


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* [[List of L4D2 Particles]]
* [[List of L4D2 Particles]]
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]]
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]]
* [[List of L4D2 Game Events]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[List of L4D2 Soundscapes]]
* [[List of L4D2 Soundscapes]]
* [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dimensions in L4D2]]
* [[Dimensions/Left 4 Dead|Dimensions in L4D2]]
* [[L4D2 Gamemodes File]]
* [[L4D2 Gamemodes File]]
* [[Expert_compile_mode|Expert Compile Mode]]
* [[Expert_compile_mode|Expert Compile Mode]]
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* [[VTFEdit]]
* [[VTFEdit]]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [[AI Systems of L4D]]
* [https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf AI Systems of L4D]
* Heat Maps
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* [[:Category:Left 4 Dead Projects|User projects]]
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__NOTOC__
__NOTOC__
[[Category:Left 4 Dead 2]]
[[Category:Left 4 Dead 2]]
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Entry pages]]

Latest revision as of 11:25, 30 June 2025

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Scripting API

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites