Category:Non-internal Half-Life entities
Jump to navigation
Jump to search
A non-internal entity is not processed by VBSP ( HLBSP, or
resourcecompiler) and remains as a separate entity.
These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.
Examples of non-internal entities: prop_dynamic, logic_relay, light_dynamic, npc_citizen.
Pages in category "Non-internal Half-Life entities"
The following 78 pages are in this category, out of 78 total.
A
I
M
- Monster alien controller (GoldSrc)
- Monster alien grunt (GoldSrc)
- Monster alien slave (GoldSrc)
- Monster apache (GoldSrc)
- Monster babycrab (GoldSrc)
- Monster barnacle (GoldSrc)
- Monster barney (GoldSrc)
- Monster barney dead (GoldSrc)
- Monster bigmomma (GoldSrc)
- Monster cockroach (GoldSrc)
- Monster flyer flock (GoldSrc)
- Monster furniture (GoldSrc)
- Monster gargantua (GoldSrc)
- Monster generic (GoldSrc)
- Monster gman (GoldSrc)
- Monster grunt repel (GoldSrc)
- Monster handgrenade (GoldSrc)
- Monster headcrab (GoldSrc)
- Monster hgrunt dead (GoldSrc)
- Monster human assassin (GoldSrc)
- Monster human grunt (GoldSrc)
- Monster ichthyosaur (GoldSrc)
- Monster leech (GoldSrc)
- Monster miniturret (GoldSrc)
- Monster nihilanth (GoldSrc)
- Monster osprey (GoldSrc)
- Monster satchelcharge (GoldSrc)
- Monster scientist (GoldSrc)
- Monster scientist dead (GoldSrc)
- Monster sentry (GoldSrc)
- Monster sitting scientist (GoldSrc)
- Monster snark (GoldSrc)
- Monster tentacle (GoldSrc)
- Monster tripmine (GoldSrc)
- Monster turret (GoldSrc)
- Monster zombie (GoldSrc)
- Monstermaker (GoldSrc)
W
- Weapon 357 (GoldSrc)
- Weapon 9mmAR (GoldSrc)
- Weapon crossbow (GoldSrc)
- Weapon egon (GoldSrc)
- Weapon gauss (GoldSrc)
- Weapon glock (Half-Life 1)
- Weapon handgrenade (GoldSrc)
- Weapon hornetgun (GoldSrc)
- Weapon rpg (GoldSrc)
- Weapon satchel (GoldSrc)
- Weapon shotgun (GoldSrc)
- Weapon snark (GoldSrc)
- Weapon tripmine (GoldSrc)
- World items (GoldSrc)