weapon_glock
Class hierarchy |
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CGlock |
glock.cpp
|
weapon_glock
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun
and weapon_glock
. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock
will work in the Source version of the game.
AltNames: This entity is also tied to
weapon_9mmhandgun
. Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [
2048
]
Gallery
Viewmodel from the HD Pack, which replaces it with the Beretta M9.