Category:CBaseTrigger
Class hierarchy |
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CBaseTrigger |
triggers.cpp
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Class most trigger_* entities inherit from. Is tied to the trigger
entity.
Contents
Keyvalues
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Flags
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Input
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Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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Pages in category "CBaseTrigger"
The following 40 pages are in this category, out of 40 total.
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T
- Trigger
- Trigger active weapon detect
- Trigger auto crouch
- Trigger autosave
- Trigger callback
- Trigger changelevel
- Trigger escape
- Trigger gravity
- Trigger hurt
- Trigger hurt ghost
- Trigger look
- Trigger multiple
- Trigger once
- Trigger physics trap
- Trigger playermovement
- Trigger push
- Trigger remove
- Trigger serverragdoll
- Trigger soundscape
- Trigger teleport
- Trigger tonemap
- Trigger upgrade laser sight
- Trigger waterydeath
- Trigger weapon strip