Category:Shaders
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Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
Brush and Displacement
Displacement onlyNote:Some shaders only work on displacements because they require vertex alpha data. All brush shaders work on displacements, however.
SpecialRopesMulti-Purpose |
Model
Post ProcessDecals |
Subcategories
This category has the following 3 subcategories, out of 3 total.
O
- Obsolete Shaders (empty)
S
- Source base pixel shaders (18 P)
- Source base vertex shaders (4 P)
Pages in category "Shaders"
The following 85 pages are in this category, out of 85 total.
S
- Sdk lightmap
- Sdk particle
- Sdk postprocess
- Shader Authoring
- Shader authoring/Compile Pipeline
- Shader authoring/Compiling Shaders
- Shader authoring/Quick Start
- Shaders in cable\
- Shaders in Debug\
- Shaders in Decals\
- Shaders in Dev\
- Shaders in Editor\
- Shaders in Engine\
- Shaders in Glass
- Shaders in hlmv\
- Shaders in HUD\
- Shaders in Lights\
- Shaders in Nature\
- Shaders in particle\
- Shaders in scripted\
- Shaders in shadertest\
- Shaders in Sprites\
- Shaders in Tools\
- Shaders in VGUI\
- Shaders without folder
- Shadow (shader)
- Sky (Source 1 shader)
- SolidEnergy
- Source SDK 2013: Shader Authoring
- Source SDK 2013: Your First Shader
- Source SDK 2013: Your Second Shader
- Source SDK 2013: Your Third Shader
- SplineRope
- SpriteCard
- Subrect
- SurfaceGGX