Category:Shaders
Jump to navigation
Jump to search
This series of articles covers the process of authoring shaders for use in Source Engine based mods. To begin, refer to the ordered list to the right, or choose an option from the alphabetical list below.
Subcategories
This category has the following 3 subcategories, out of 3 total.
O
- Obsolete Shaders (empty)
S
- Source base pixel shaders (19 P)
- Source base vertex shaders (5 P)
Pages in category "Shaders"
The following 91 pages are in this category, out of 91 total.
S
- Screenspace General
- Sdk lightmap
- Sdk particle
- Sdk postprocess
- Shader Authoring
- Shader authoring/Compile Pipeline
- Shader authoring/Compiling Shaders
- Shader authoring/Quick Start
- Shaders in cable\
- Shaders in Debug\
- Shaders in Decals\
- Shaders in Dev\
- Shaders in Editor\
- Shaders in Engine\
- Shaders in Glass
- Shaders in hlmv\
- Shaders in HUD\
- Shaders in Lights\
- Shaders in Nature\
- Shaders in particle\
- Shaders in scripted\
- Shaders in shadertest\
- Shaders in Sprites\
- Shaders in Tools\
- Shaders in VGUI\
- Shaders without folder
- Shadow (shader)
- Sky (Source 1 shader)
- Sky (Source 2 shader)
- SolidEnergy
- Source SDK 2013: Shader Authoring
- Source SDK 2013: Your First Shader
- Source SDK 2013: Your Second Shader
- Source SDK 2013: Your Third Shader
- SplineRope
- SpriteCard
- Subrect
- SurfaceGGX