Hammer++
Hammer++ is a community-made modification of the Valve Hammer Editor for Source that provides an updated, more stable, feature-rich version of the editor.
Hammer++ currently supports the following branches of the Source engine:
Counter-Strike: Global Offensive (does not work for
CS2, only CS:GO through csgo_legacy branch, so it is essentially deprecated for that use. Still usable for
and
however, as well as third-party games running on CS:GO engine branch.)
Team Fortress 2 (x64 only)
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013 Singleplayer
Garry's Mod (x64 only)
Left 4 Dead 2
It is also included with Military Conflict: Vietnam, in lieu of vanilla Hammer.
Other games/mods tested


Game | Engine branch (game) | Hammer++ Version | Notes ![]() ![]() ![]() ![]() |
---|---|---|---|
![]() |
Alien Swarm engine branch | Garry's Mod | Errors about reading particles, use mount.cfg to mount Alien Swarm data.![]() If compiled it forces the map to be fullbright even if there are lights. ![]() |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's ![]() bin folder normally.
|
![]() |
Team Fortress 2 branch | Team Fortress 2 | Configure Hammer for Half-Life: Source, then install to game's ![]() bin/x64 folder normally.
|
![]() |
Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
![]() |
Left 4 Dead engine branch | L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.![]() ![]() ![]() ![]() hammerplusplus folder. |
![]() |
L4D2 | Identical to ![]() ![]() ![]() hammerplusplus folder. | |
![]() |
Strata Source | Garry's Mod | Need retest using GMOD version. [confirm] |
![]() |
Alien Swarm engine branch | Garry's Mod & Portal 2 | Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's ![]() bin folder, but works when pointed to from another game.
|
![]() |
Source 2013 Multiplayer | Source 2013 Multiplayer | Setting up Hammer |
![]() |
Xengine | Garry's Mod | Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned. |
![]() |
Source 2007 | Source 2013 Singleplayer | Install to ![]() ![]() bin folder and add a game configuration pointing to the mod; the ![]() ![]() |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
Check out the issues below in the relevant subpage. |
![]() |
Source 2013 Multiplayer | Source 2013 Multiplayer & Team Fortress 2 | Hammer++ shouldn't be installed in PVKII's ![]() bin folder, but works when pointed to from another game.![]() |
![]() |
Source 2009 | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
|
![]() |
Strata Source | Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to ![]() |
![]() |
Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
![]() ![]() (including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...) |
Source 2006 | Source 2013 Singleplayer | See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.[confirm]
|
![]() |
Source 2013 Multiplayer | Source 2013 Multiplayer | Install to game's ![]() bin folder normally.[confirm]
This build uses |
![]() |
Counter-Strike: Global Offensive | Counter-Strike: Global Offensive | Install to game's ![]() bin/win32 folder normally.[confirm]FGD must be modified to replace soundscape and sky KVs with string. As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use ![]() |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the Hammer++ website and you can support ficool2 via Ko-fi
Caveats



hammerplusplus.exe
. This can result in less real estate than 

- Does not support some features from
Hammer 4.x, such as "Convert WAD to VMT...", or loading GoldSrc ".MAP" files directly.
- Ignores %notooltexture, with no option to disable this change.
- Lighting preview ignores _minlight.
Additional bugs can be found in the official issue tracker, which is no longer maintained.
Bugs/Limitations with unsupported games

Black Mesa
Works with Source 2013 Singleplayer version. However, there are some bugs and issues due to which you will not be able to work constantly.
New lights do not work correctly
Entities with "newLight_" and "newLights_" prefixes don't work with SmartEdit
and attempting to replace an entity with one of these will cause a obsolete error.
A new light point placed with the Entity Tool.
npc_gman after being replaced by newLight_Point.
This is because new lights use capitalized letters in classname. Because of this, Hammer++ cannot read them normally. You can fix it by replacing capitalized letters with lowercase, with this fix the game will work with new lights like you are using Hammer. However, you will still not have any preview for new lights.

Lightmapped_4WayBlend is not loaded
You will not be able to work with Xen levels and some Earthbound outdoor levels, since this shader is used for surfaces everywhere.



No surface blend preview
WorldVertexTransition was replaced by LightmappedGeneric in Black Mesa. This means that you cannot see blended surfaces in Hammer++, since this feature is not provided.
GRPortal is not loaded
This shader is used for nihilanth's portals.
Physics Tool doesn't work properly with new ragdoll entities
prop_ragdoll_original and misc_dead_hev are ragdoll entities, Hammer++ doesn't know about this.


Portal 2: Community Edition/
Strata Source
Mainly works with the Counter-Strike: Global Offensive version. Hammer++ will not provide features from Strata Hammer and the engine (mainly UI elements and how it works with content). The convenience of its usage will depend on what you plan to do.
Only supports the
Counter-Strike: Global Offensive model format
Strata Source supports all model formats from any game, including old games. Hammer++ for Counter-Strike: Global Offensive only supports the model format from Counter-Strike: Global Offensive, so you'll need to port models if they do not use this format.

No Scale Override
preview
Static props support the Scale Override
keyvalue (similar to Source 2). You will not see changes in Hammer++.
Custom folder is not supported
Strata Source supports the
custom
folder. Hammer++ for Counter-Strike: Global Offensive doesn't.

Doesn't read mounts.kv
mounts.kv
is a safe way to mount content from other games without editing gameinfo.txt
. Hammer++ doesn't read this file.
Escape sequences are not supported
Only Strata Hammer supports escape sequences.
Mapbase
Works fine with Source 2013 Singleplayer version. Some custom shaders may work incorrectly. Some custom features will not work as expected with Hammer++ features.
SDK_Cable doesn't work properly
Display skybox instead of a cable texture.
Spotlight textures don't apply to spotlight preview
Mapbase supports customization of the beam and halo texture. Hammer++ always draws the standard textures.
An example. Used obsolete icon for halo and electric texture for beam.
TeamSpen's Hammer Addons
Not a game, but it has some compatibility issues as well. Some issues make it difficult to use together with Hammer++.
Sprite tries to be applied as a model for helper
TeamSpen's Hammer Addons uses model helper for sprite entities, this allows you to place them more accurately than with the white cube. Copy and paste cause the helper model to use the value from
model
property name, which sprites use to display sprite texture, this causes the helper model to use a nonexisting model and replace it with a placeholder. Fixes with Undo
button. Doesn't happen when you place a sprite entity via Entity Tool or when you replace an entity with a sprite entity.
