File:Src07-16px.png
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Src07-16px.png (128 × 64 pixels, file size: 2 KB, MIME type: image/png)
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:57, 31 May 2023 | ![]() | 128 × 64 (2 KB) | SirYodaJedi (talk | contribs) | No longer needs to be tiny, thanks to software icon template updates; now can be higher resolution to scale better to High-DPI displays (full res won't be sent to client unless requested). |
13:44, 17 April 2022 | ![]() | 32 × 16 (347 bytes) | Max34 (talk | contribs) |
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- $basetexture
- $bumpmap
- $collisionmodel
- $envmap
- $envmapmask
- $halflambert
- $jigglebone
- $phong
- Advanced HDR
- Advanced Lighting
- Age of Chivalry
- Ai relationship
- Bind
- Bonus Maps
- Choreography creation
- City17 Episode 1
- Cl ragdoll collide
- Command line options
- Compiler choices
- Compiling under Linux
- Compiling under VS2005
- Compiling under VS2008
- Console Command List
- Console Command List/Q
- Create a Mod
- Dark Messiah of Might and Magic
- Decompiling Maps
- Dimensions (Half-Life 2 and Counter-Strike: Source)
- DirectX Versions
- Env projectedtexture
- Env sprite oriented
- Env sun
- Env terrainmorph
- Es/Source SDK Files and Directory Structure
- Func bomb target
- Func buyzone
- Func ladder
- Func reflective glass
- Func respawnroom
- Func viscluster
- Gameinfo.txt
- Glowing textures (Source)
- HDR
- Info lighting
- Info particle system
- Intermediate Lighting
- Item battery
- Item dynamic resupply
- Item suit
- Lighting
- LightmappedGeneric
- MAX BEAM WIDTH
- My First Mod
- Npc antlion
- Npc combinedropship
- Npc headcrab black
- Npc launcher
- Npc portal turret floor
- Npc turret floor
- Obsidian Conflict
- Package: The Orange Box
- Particle Editor
- Particles manifest.txt
- Point posecontroller
- Prop interactions
- Prop static
- Quti
- Ru/Gameinfo.txt
- Sandtraps
- Scenes.image
- Ship trigger room
- SiN Episodes
- Smoothing groups
- Soundscripts
- Source
- Source Engine Shader Fallbacks
- SpriteCard
- StudioMDL (Source)
- Tool textures (Source)
- Trigger changelevel
- Trigger look
- Trigger multiple
- Trigger once
- Trigger physics trap
- Trigger portal cleanser
- Trigger proximity
- Trigger push
- Trigger rpgfire
- Trigger teleport
- Trigger waterydeath
- Trigger weapon dissolve
- Trigger weapon strip
- VBSP
- VCD
- VMPI
- VRAD
- VTEX (Valve Texture Tool)
- VTF (Valve Texture Format)
- VVIS
- VertexLitGeneric
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