Ammunition
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Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.
Ammunition entities
Half-Life 2 series
- item_ammo_357 - Bullets for the .357 Revolver
- item_ammo_357_large
- item_ammo_ar2 - Bullets for the Combine AR2
- item_ammo_ar2_large
- item_ammo_ar2_altfire - Energy balls for the AR2's secondary fire
- item_ammo_crate - Crate containing an unlimited supply of the specified ammunition
- item_ammo_crossbow - Rebar for the Crossbow
- item_ammo_pistol - Bullets for the pistol
- item_ammo_pistol_large
- item_ammo_smg1 - Bullets for the SMG
- item_ammo_smg1_large
- item_ammo_smg1_grenade - Grenades for the SMG's secondary fire mode
- item_box_buckshot - Shells for the shotgun
- item_rpg_round - Rocket for the RPG
Team Fortress 2
- item_ammopack_full - Fully replenishes ammo to current class
- item_ammopack_medium - Replenishes 50% of ammo
- item_ammopack_small - Replenishes 25% of ammo
- func_regenerate - Static object (usually used in spawn areas), replenishes all ammo
Left 4 Dead series
- weapon_ammo_spawn - Reusable ammo pile that fully replenishes ammo
Ammunition coding
- Adding New Ammotypes
- AmmoDef - defines types of hitscan ammunition
- Changing clip sizes - How to change the amount of ammo per magazine
- Changing max ammo in HL2 - How to change the maximum ammo the player can carry
- Magazine style reloads - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading