Category:Glossary: Difference between revisions

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(This page isn't "necessary", but there are still the occasional situations where having some organization for these terms could be useful.)
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{{lang|Category:Glossary}}
{{lang|Category:Glossary}}
{{draft}}
{{todo|Organization on this page could be better...}}
Find explanations of various Source development terms here.
Find explanations of various Source development terms here.
{{Messagebox|text=For an alphabetically sorted list of all terms, see the bottom of the page}}
__NOTOC__


For a list of entities click [[List_of_entities|here]].
For a list of entities click [[List_of_entities|here]].
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
== Materials & Textures ==
*[[Texture]]
*[[Material]]
*[[Albedo]]
*[[Alpha]]
*[[Clip texture]]
*[[Bump map]]
*[[Mipmapping]]
*[[Material vector]]
*[[Palette]]
== Brushes ==
*[[World Brush]]
*[[Brush]]
*[[Displacement]]
== Models ==
*[[3D Model]]
*[[Anatomy of a Model]] - Info on terms such as "Collision hull"
*[[Vertex]]
== Maps & Level Design ==
*[[Map (level design)]]
*[[Map pack]]
*[[BSP]]
*[[VMF]]
*[[Grouping and VisGrouping]]
{{category newcolumn|rowspan=1|width=50%|background-color=white|border-color=#E4DCCD}}
== Lighting ==
*[[Lightmap]]
*[[Ambient light]]
== Rendering ==
*[[Expensive]]
*[[Cheap]]
*[[Free]]
*[[PVS]]
*[[Visleaf]]
== Terminology ==
*[[Obsolete]]
*[[Void]]
*[[Visibility]]
*[[Wildcard]]
== Programming ==
*[[frametime]]
*[[Abstract Coding]]
*[[Classname]]
*[[Color255]]
[[Category:Entry pages]]
[[Category:Entry pages]]

Revision as of 04:41, 6 January 2024

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This is a draft category page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Todo: Organization on this page could be better...

Find explanations of various Source development terms here.


For a list of entities click here.

Materials & Textures

Brushes

Models

Maps & Level Design

Lighting

Rendering

Terminology

Programming

Subcategories

This category has the following 4 subcategories, out of 4 total.

C

F

G

Pages in category "Glossary"

The following 173 pages are in this category, out of 173 total.