Zh/Ammunition: Difference between revisions
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{{Abstract Mapping:zh-cn}} | {{Abstract Mapping:zh-cn}} | ||
弹药,是大多数武器的必需品。大多数使用弹药的武器,它们的弹药储存在弹匣中;“装填弹药”是将当前弹夹替换为完整弹夹。 | |||
== | ==弹药实体== | ||
{{Game link|Half-Life 2}} | {{Game link|Half-Life 2}} | ||
[[Image:Item_ammo_357.jpg|right|100px|.357 | [[Image:Item_ammo_357.jpg|right|100px|.357 弹药]] | ||
* [[item_ammo_357]] - | * [[item_ammo_357]] - [[weapon_357|.357 左轮手枪]]的弹药。 | ||
* [[item_ammo_357_large]] | * [[item_ammo_357_large]] | ||
* [[item_ammo_ar2]] - | * [[item_ammo_ar2]] - [[weapon_ar2|联合军 AR2 步枪]]的弹药。 | ||
* [[item_ammo_ar2_large]] | * [[item_ammo_ar2_large]] | ||
* [[item_ammo_ar2_altfire]] - | * [[item_ammo_ar2_altfire]] - AR2 的能量球。 | ||
[[Image:item_ammo_crate.jpg|100px|right| | [[Image:item_ammo_crate.jpg|100px|right|一个 item_ammo_crate,里面有 SMG1 的弹药。]] | ||
* [[item_ammo_crate]] - | * [[item_ammo_crate]] - 拥有无限特定种类弹药的弹药箱。 | ||
* [[item_ammo_crossbow]] - | * [[item_ammo_crossbow]] - [[weapon_crossbow|十字弩]]的弹药。 | ||
* [[item_ammo_pistol]] - | * [[item_ammo_pistol]] - [[weapon_pistol|手枪]]的弹药。 | ||
* [[item_ammo_pistol_large]] | * [[item_ammo_pistol_large]] | ||
[[Image:item_ammo_smg1.jpg|100px|right]] | [[Image:item_ammo_smg1.jpg|100px|right]] | ||
* [[item_ammo_smg1]] - | * [[item_ammo_smg1]] - [[weapon_smg1|SMG]] 的弹药。 | ||
* [[item_ammo_smg1_large]] | * [[item_ammo_smg1_large]] | ||
* [[item_ammo_smg1_grenade]] - | * [[item_ammo_smg1_grenade]] - SMG 的榴弹。 | ||
* [[item_box_buckshot]] - | * [[item_box_buckshot]] - [[weapon_shotgun|霰弹枪]]的弹药。 | ||
* [[item_rpg_round]] - | * [[item_rpg_round]] - [[weapon_rpg|RPG]] 的火箭弹。 | ||
Revision as of 20:41, 10 November 2021
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弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆与绳索 | 动态的天空与云雾 | 色彩理论 | 战斗 | 联合军 | 压缩(起源 1) | 门 | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | 猎头蟹 | 生命值 | 梯子 | 光效 | 优化 | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 炮塔 | 水 | 武器 | 僵尸 |
弹药,是大多数武器的必需品。大多数使用弹药的武器,它们的弹药储存在弹匣中;“装填弹药”是将当前弹夹替换为完整弹夹。
弹药实体
- item_ammo_357 - .357 左轮手枪的弹药。
- item_ammo_357_large
- item_ammo_ar2 - 联合军 AR2 步枪的弹药。
- item_ammo_ar2_large
- item_ammo_ar2_altfire - AR2 的能量球。
- item_ammo_crate - 拥有无限特定种类弹药的弹药箱。
- item_ammo_crossbow - 十字弩的弹药。
- item_ammo_pistol - 手枪的弹药。
- item_ammo_pistol_large
- item_ammo_smg1 - SMG 的弹药。
- item_ammo_smg1_large
- item_ammo_smg1_grenade - SMG 的榴弹。
- item_box_buckshot - 霰弹枪的弹药。
- item_rpg_round - RPG 的火箭弹。
- item_ammopack_full - Fully replenishes ammo to current class.
- item_ammopack_medium - Replenishes 50% of ammo.
- item_ammopack_small - Replenishes 25% of ammo.
- func_regenerate - Static object (usually used in spawn areas), replenishes all ammo.
- weapon_ammo_spawn - Reusable ammo pile that fully replenishes ammo.
- ammo_338mag - Bullets for the AWP.
- ammo_357sig - Bullets for the 228 Compact.
- ammo_45acp - Bullets for the 45 USP, Mac 10 and UMP45.
- ammo_50ae - Bullets for the Desert Eagle.
- ammo_556mm - Bullets for the Galil, Famas, M4A1, SIG SG552 and Krieg 552.
- ammo_556mm_box - Bullets for the M249.
- ammo_57mm - Bullets for the Five-Seven and P90.
- ammo_762mm - Bullets for the AK-47, GS/SG-1 and Scout.
- ammo_9mm - Bullets for the Dual Elites, Glock 18, MP5 and TMP.
- ammo_buckshot - Bullets for the Benelli M3 and Benelli XM1014.
Ammunition coding
- Adding New Ammotypes
- AmmoDef - defines types of hitscan ammunition
- Changing clip sizes - How to change the amount of ammo per magazine
- Changing max ammo in HL2 - How to change the maximum ammo the player can carry
- Magazine style reloads - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading