Category:Modeling: Difference between revisions
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__NOTOC__ | |||
=== | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
== Getting started == | |||
== | |||
*'''[[Model Creation Overview]]''' | * '''[[Model Creation Overview]]''' | ||
*'''[[Exporting a model]]''' | * '''[[Exporting a model]]''' | ||
*'''[[Compiling a model]]''' | * '''[[Compiling a model]]''' | ||
* | * [[:Category:QC Commands]] | ||
== | == Tutorials == | ||
*[[Materials for models]] | *[[Materials for models]] | ||
*[[Skeletons and Rigging]] | *[[Skeletons and Rigging]] | ||
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*[[Character Creation Overview]] | *[[Character Creation Overview]] | ||
**[[Character Setup Overview]] | **[[Character Setup Overview]] | ||
**[[Character Textures and Materials]] | **[[Character Textures and Materials]] | ||
**[[Character Facial Animation Shapekey Set]] | **[[Character Facial Animation Shapekey Set]] | ||
**[[Eye Position Setup ]] | **[[Eye Position Setup ]] | ||
**[[Locking Npc Animations]] | **[[Locking Npc Animations]] | ||
*[[View Models]] | *[[View Models]] | ||
*[[Vehicles (modeling)]] | *[[Vehicles (modeling)]] | ||
*[[Porting Goldsource content to Source]] | *[[Porting Goldsource content to Source]] | ||
*[[Skeleton motion mapping]] | *[[Skeleton motion mapping]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | |||
== Modeling package help == | |||
* [[XSI]] | |||
* [[3DS Max]] | |||
* [[Blender]] | |||
* [[Lightwave]] | |||
* [[Maya]] | |||
* [[GMax]] | |||
* [[Cinema 4D]] | |||
* [[MilkShape 3D]] | |||
* [[Fragmotion]] | |||
{{category cell|background-color=white|border-color=white}} | |||
==Troubleshooting== | ==Troubleshooting== | ||
== | * [[Troubleshooting Modeling]] | ||
* [[Studiomdl#Common errors|Common compile errors]] | |||
{{category cell|background-color=white|border-color=white}} | |||
== Tools == | |||
*[[Half-Life Model Viewer]] | *[[Half-Life Model Viewer]] | ||
*[[ | *[[qc_eyes]] | ||
*[[GUIStudioMDL]] | *[[GUIStudioMDL]] | ||
*[[Studiocompiler]] | *[[Studiocompiler]] | ||
*[[Mdldecompiler]] | *[[Mdldecompiler]] | ||
{{category end}} | |||
{{otherlang:en}} | {{otherlang:en}} | ||
{{Otherlang:en:ru|:Category:Modeling:ru}}. | {{Otherlang:en:ru|:Category:Modeling:ru}}. | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 13:50, 7 January 2009
Getting startedTutorials |
Modeling package help |
Troubleshooting | |
Tools |
Subcategories
This category has the following 10 subcategories, out of 10 total.
3
- 3DS Max (8 P)
B
- Blender (12 P)
F
- Fr/QC Commands (1 P)
L
- Lightwave (1 P)
M
- Maya (6 P)
- MilkShape 3D (1 P)
Q
R
- Ru/Blender (3 P)
S
- SketchUp (3 P)
X
- XSI (16 P)
Pages in category "Modeling"
The following 147 pages are in this category, out of 147 total.
$
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
F
H
I
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Predicted viewmodel
- Prop data
- Prop data base types
- Prop Download Sites
- Pt-br/$hbox
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel